Hello folks,
Build 197 is now available. This build brings many bug fixes and continued new feature development.
- Custom Encoder Mapping - continued work
- Eos Ti Encoder Category Buttons:
- Custom is now Intensity
- Intensity is now Focus
- Custom is now a soft key
- Support for both MIDI and SMPTE Gateways connected via USB on the same machine.
- Please contact me if are able and willing to use/test this setup - there is new firmware for these Gateways.
- Augment3d:
- Omnidirectional light support - fixture types like Chandelier
- Ambient light levels no longer affect fixture brightness
- Materials Support:
- New Stock Materials:
- Colors
- Masonry
- Metal
- Misc
- Nature
- Textiles
- Tile and Marble
- Wood
- Additional packages available for download (Coming Soon, stay tuned for those links)
- Methods for application of Materials:
- Drag and Drop Materials with the new Materials Window - with preview before release you click
- Select object in Hierarchy, then in the Inspector apply the Material
- Ability to modify parameters of the Materials:
- base color of material - Marble is fun to experiment with (have you ever seen Blue Marble )
- Metallic and Smoothness affect the appearance of the surface and how light will play off the surface
- "Offset" allows for shifting of the image on the surface of the object - align the image so the checkerboard pattern lines up
- Scale (will be changing to "Repeat") - defines how many instances of the material image will occur across the object
- Scale X: 10 and Y: 10 would tile the image 10x10 times
- Scale of "0.5" will take half of the image and stretch it across the object.
- New Stock Materials:
As always, please feel free to review the Build Report for a full list of changes in this build.