So I have done my fair share of programming and work on Eos boards, ion and element, however I have not worked on any cobalt based boards. I have read the product description for them and looked online but have not really found a good simple explanation of what the main difference are in their programs and what each of their strengths are compared to the other. Can anyone help me out?
The real difference is in control philosophy.Cobalt is a Preset/State, Direct-Action console, while Eos is a Tracking/Movefade, Command-line console.
ETC published a White Paper a few years ago describing these Entertainment Lighting Control philosophies.
Both consoles can do the same shows, and even temporarily use the other's playback philosophies for individual cues, but the underlying assumptions each console makes are different.
This is really important because thinking about your show in a different way to the console will lead to (unpleasant) surprises.