Cobalt Seq+/Seq- FCB delay

Greetings..

I'm running Cobalt 7.1.1 on a Congo Kid.  I've noticed that when I [seq+]/[seq-], if there are parameter changes, the entire console basically locks up and stops responding until those parameters finish moving.  This can make using Seq+/Seq- to step through a cue sequence which includes attribute changes extremely maddening.  Even worse -- all other cue related functions are paused until its finished.. So if I [seq-] and then need to hit [Go] before the parameter is finished moving, the console won't respond to the go until the Seq- is fully finished.

Is this behavior configurable somewhere?  My hunch is that Cobalt is trying not to snap parameters around for fixtures that have moving parts (though ultimately, that should be up to the fixture to protect itself against). 

What's going on here, and how do other folks get around it without going mad? :-)

Thanks!

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  • I haven't ever noticed the problem. I can't recreate it offline with v7.2
    Seq + will run attributes at the default attribute time. You can change the default attribute time. [SETUP] & [ATTRIBUTE] will open the pop-up where you can change attribute times.
    Does this happen in a particular play file or all of the time?
    I am assuming that this is with a sequence on the main playback. Do you have "Build" turned on for the sequence?
    Good luck,
    John
  • John,

    I'll try changing the default attribute time and see whether the lag time changes proportionally. What other things pay attention to the default attribute time? Sequence steps use the step time for attribute time by default, right?

    This does happen on all play files. I tend to hit it during tech rehearsals mostly, where I'm stepping through cues with [Seq-]/[Seq+] and then expect to be able to enter my next command as soon as I hit [Seq+] for example. Instead, my command simply queues for 3 or 4 seconds and then executes after..

    Thanks!
  • Automark & Move in B use the default attribute time. Execute Attributes for a Master will use default.
    I can't help wondering if the Master Playback faders might be involved. If you have the faders in the middle of a fade, it will lock-up some functions. Try using the faders to "bump" into the next preset and see what happens.
    Do you have any external fader wings attached?
    Have you tried running a face panel test? It is in the system settings shell under the Utilities tab.
    Another thing is to run a "Deep Clear" from the same tab.
    If these things don't help, call Tech Services! They are there to help, and can walk through solutions in real time with you.
    Finally, 7.2 was a really big update. I absolutely understand not messing with things when they are working, and you are in the middle of shows, but I would recommend you think about updating. Or updating after 7.3 is released.
  • Thanks for the info on what else uses the default attribute time..

    I have verified that changing the default attribute time changes the length of time the console is "locked up". So, as a tech week workaround I can just set this value to .25 or similar and be much better than previously at least, and then I can set the value back prior to an actual run through.

    Master playback faders don't seem to be involved.. no fader wings attached (Congo Kid, so doesn't support them). I've done face panel tests, but I think this is a software thing -- I have two Congo Kid's and they behave identically..

    I'll definitely plan on putting 7.2 on there after the end of this show. I'm curious to mess with cue lists -- I admit I don't understand what their purpose might be, other than to more easily move a chase sequence from show to show without worrying about preset numbers bumping into each other or something..

    I may indeed give ETC support a call -- the delay seems like a bug, or at least unexpected behavior that should be documented..
  • It sounds odd that the default attribute time would affect any of this.

    Could you give us an indication on how many devices you are using in this show and how many devices there are in a typical cue?
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