scenery disappears when blind editing

When blind editing submasters I'm running into the issue that unless a movable piece of scenery is programmed into the submaster itself, that scenery goes hidden when I want to edit. This is especially frustrating because all of my linesets are controlled with movable scenic channels, but this also means that I don't see any active lighting fixtures when editing this way if said fixtures are tied to the movable scenic channel. Is there a workaround for this? I need my scenery to be able move but I rarely if ever need it to completely vanish. Additionally, I've noticed that park does not work with movable scenery either.

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