We have some Ridgeyards that have quite wide (spread out) beams more like PARs when 1st up. However, in the ML control panel we can use the CAM FOCUS fader to narrow them down to some thing akin to furry spots)
Question 1: We sort of talk about beam width between ourselves because we have pounded in the fact that "FOCUS" is used by ETC to mean where on stage the things are pointing. What is the correct way to talk about beam width then?
Question 2: Watching videos I see operators changing fixture's beam widths (whatever) in Augment3d. I haven't been able to find out how to change ours. These variable beam Ridgeyards and our Cannons (which have a super large spread more like a scoop) all come out as neat spots.
Where do I look to make the beams illuminated target area resemble the real thing for fixed beams devises like scoops etc. and how in A3D can we actually see the adjustable ones change?
Augment3d visualizes the parameter called Zoom
What do we call Beam Width?
My Ridgeyards do not have a zoom parameter. They call it CAM FOCUS. It all works perfectly on stage. But as said they don't respond in A3D.
And my Canons are like washes or floods on stage with no way to change the beam width (whatever) but in Augment3d instead of flooding the stage they project neat spots!
As ueliriegg points out, the width of the beam, when variable, is visualized using the Zoom parameter. Change your fixture profile to use Zoom instead of "CAM FOCUS" to see the width of the beam change with the parameter change.
For fixed beam fixtures, you can change the Beam Angle in the Augment3d tab in patch to set the "width" of the beam. Valid ranges are 1-179 degrees.
Great. Thank you. Always nervous about touching Profiles but this worked very well. Feel embarrassed I missed the beam width thingy but Rome weren't built in a day. Thanks again.
Now, adjusting the fixed beam fixture's beam angles in patch / Augment3d by selecting each channel seemed none-intuitive to me. Kinda thought all of this type of fixture would enjoy same beam width and hence we would find it in Patch/Fixtures/Physical Data. Its not the end of the world because I can select multiple channels (with appropriate fixture/Profiles attached) and change the beam angle. There probably is a good reason for this I am missing.
Interchangeable lens tubes and manual zoom fixtures are a predominant reason for this data living with the instance in the show rather than the fixture personality.
OMG! Your reply reminded me that our Cannons came with interchangeable plastic 70d and 40d Fresnel lenses, making complete sense of this now! Thank you