Fixture Intensities

I've seen the question in the forum concerning intensity of individual fixtures in Augment3d and have a similar feature request. The fact that an HPL 575 and Robe BMFL are producing the same beam intensity on stage is slightly problematic when layering different fixture types over the stage. I have 2 possible solutions that would be great as future feature requests:

1) Internally in the fixture profile and Unity's light engine, supply different base intensities for different fixtures based upon Spec. Sheet outputs/lamp types


2) Supply the option within the fixture profile to adjust intensity based upon fixture type. (A per channel adjustment seems to granular and an extra headache to make sure each fixture gets the necessary adjustment, but a "by Type" option would be useful in creating a more usable and accurate image within Augment3d)