Reversed zoom for moving head fixtures (Blizzard G-Mix 200)

In Augmented3D, I’ve been having a problem where the zoom is reversed on the Blizzard G-Mix 200s… While it most likely is a problem regarding the fixture profile, is there a way where I can fix that parameter specifically for Augmented so that way I don’t have to toy with the profile?

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  • no, Augment3d also uses the fixture profile. if you want to change behavior in Augment3d you will have to edit the fixture profile.

    in the fixture editor when you click the range column to edit the range of a parameter, you see User or DMX columns. Augment3d listens to the values in the User columns. so if you swap the User Min und User Max values Augment3d changes its behavior. but this will also influence how the DMX values (which Augment3d ignores) are mapped to the User values. so to keep stage behavior consistent you will have to swap the DMX Min/Max values as well.

    A3D ok, Stage inverted: swap DMX Min/Max
    A3D inverted, Stage inverted: swap User Min/Max
    A3D inverted, Stage ok: swap DMX Min/Max and swap User Min/Max.

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  • no, Augment3d also uses the fixture profile. if you want to change behavior in Augment3d you will have to edit the fixture profile.

    in the fixture editor when you click the range column to edit the range of a parameter, you see User or DMX columns. Augment3d listens to the values in the User columns. so if you swap the User Min und User Max values Augment3d changes its behavior. but this will also influence how the DMX values (which Augment3d ignores) are mapped to the User values. so to keep stage behavior consistent you will have to swap the DMX Min/Max values as well.

    A3D ok, Stage inverted: swap DMX Min/Max
    A3D inverted, Stage inverted: swap User Min/Max
    A3D inverted, Stage ok: swap DMX Min/Max and swap User Min/Max.

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