Reversing Pan in Aug3D

I know we've talked about this endlessly before, inevitably when I need to do it I can't remember the answer...

Is there a way of reversing pan in Aug3D to match reality, without changing any of the real world output on stage?

(This is for a show we've moved onto a Gio from another console; the MacIIIs are doing the right thing in real life, but their pan is backwards in Aug3D; it'd be useful to get them to match.)

Thanks!

Rob.

Parents
  • i am wondering who is write or wrong...
    After checking with Capture Version 2023 ... Capture spins in the other direction.
    BUT having a look in the Manual, the ETC Fixture is write!

    The manual is not 100% clear, but in the section of "P/T Limit Settings" the picture clearly shows for me, how it should be.

    Never the less, swapping Pan and/or Tilt in Argumented would be handy.

Reply
  • i am wondering who is write or wrong...
    After checking with Capture Version 2023 ... Capture spins in the other direction.
    BUT having a look in the Manual, the ETC Fixture is write!

    The manual is not 100% clear, but in the section of "P/T Limit Settings" the picture clearly shows for me, how it should be.

    Never the less, swapping Pan and/or Tilt in Argumented would be handy.

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