Vectorworks -> Augment3d fixture height

As I seem to understand what I'm seeing - the Z height in Vectorworks relates to the top of the 3D model, either clamp or yoke, however your symbols are setup.  When this imports into Augment3d via MVR that Z-height seems to be the center of the fixture, so every light is too high.  I did a quick fix of Chan 1 - ALL Position + /*/*/-1.3 to just move them all down 1'3" - but that's annoying.  Am I doing something wrong here or is this typical?

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  •  That first article 100% describes what I'm seeing - with the conventional fixtures landing mid-body on the pipes.  And article 2 shows the long term fix - amazing!  Not quite perfect - a color source on a clamp from a pipe will have a slightly different Hang to Focus offset than one on a sidearm with a tee, but we're getting closer!