SEMs Alway Have Horrible Offsets?

I just want the light to track the moving object! That's it. No matter what I do, I cannot get rid of the offset that it applies. I've read the documentation on it, what little there is, and I'm just on my own. It mentions that it does do everything relative, but there is no clear way to just get the thing to point at the object I linked it to. It always points in basically a random direction!

Would someone point me in the direction of any thorough documentation on this thing? 

I've already read these, which were of no help:

https://support.etcconnect.com/ETC/Consoles/Augment3d/Controlling_a_Scenic_Object_in_Eos

www.etcconnect.com/.../Scenic_Elements.htm

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  • Sorry, there seem to be details missing in your question. 

    A SEM is a virtual object under which you can nest other objects in the A3d hierarchy. These nested objects will then move relative to the position you give the SEM.

    The distance the other objects have to the SEM when nesting will become an offset. That means the position values the child objects show in the inspector are the distance of the child to the parent. This offset stays constant, for it to change you would have to modify it in the inspector.

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  • Sorry, there seem to be details missing in your question. 

    A SEM is a virtual object under which you can nest other objects in the A3d hierarchy. These nested objects will then move relative to the position you give the SEM.

    The distance the other objects have to the SEM when nesting will become an offset. That means the position values the child objects show in the inspector are the distance of the child to the parent. This offset stays constant, for it to change you would have to modify it in the inspector.

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