Moving 'Scenic Element Movable' in Patch causes Patch Nodes to appear in Augment3d Hierarchy

I want to increment up a group of 'Scenic Element Movable' in my Patch from Channels 800 thru 816 up one to 801 thru 817 so I can create a new 'Scenic Element Movable' as 800 for another Scenic Object (a flown Cinema Screen).

I assumed I would accomplish this in Patch using 'Move To'.

But when I try to do this in Patch by typing:

[8] [0] [0] [Thru] [8] [1] [6] [Copy To] [Copy To] [8] [0] [0] [Enter]

...I end up with a whole bunch of Patch Nodes appearing in the Augment3d Hierarchy, and the Scenic Elements (Curtains, Legs, Borders, etc.) that were assigned to these 'Scenic Element Movable' in Patch  being moved to new locations in the model.

What am I doing wrong?  Perhaps I have the syntax wrong for this move?

Thx

Ken H.

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