Will A3d support Gaussian Splatting via .glTF file format extension in the future?

Just to premise this, I am in no way an expert in 3D-Modeling, photoscanning, filetypes, coding, and I'm sure that I am not able to grasp the full complexity of this topic. I am just generally tech curious, which is why I'm posting this open question to the eos/A3d dev team.

From what I can tell, Gaussian Splatting seems to be the new big thing to be able to work with Photorealistic and lightweight 3D Models, with accurate lighting reflections. Right now, you can model photorealistic scenes in Blender/Unreal and import them into EOS just fine. But what sparks my interest with Gaussian Splatting using Photoscans is that you're able to capture the real world with great detail and with minimal Modeling required. To me, this sounds like it was meant to be used in Lighting Visualization. You can find some Online showcases at https://superspl.at/

It seems like earlier this year, Khronos Group announced an extension for the .glTF file format, which now seems to be able to support Gaussian splatting for 3d models

https://www.khronos.org/news/press/gltf-gaussian-splatting-press-release

Is this being considered as a possible feature for Augment3d, especially since it already supports .glTF imports? What are the possible downsides of this tech, which is not being talked about online? Is this not able to be implemented because of how A3d currently works under the hood? 

I find this new tech very interesting, and I'd love to hear back from you about this topic. 

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