Update vs. Record Only

Coming from Obsession world, I used [update] frequently.

On Eos I have run into some trouble using [update] to modify cues.

Currently, I use update to modify groups, palettes & presets.  I use [record only] to modify cues.

 What is the difference between [update] & [record only]?

thanks, Kathy

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  • Hi Kathy.  Update and Record Only can be used for similar purposes, with some key differences.

    Update will take any manual values and store them back to their playback source.  So in the example of only one cue on stage, [Update] [Enter] would store any changes back to the active cue.  This would also include any manual values that were new information for the cue list (i.e, a channel that had never been used would be added to the active cue).  If that cue contains referenced data (palettes or presets), [Update] [Enter] actually modifies the palettes/presets that were used to create the cue in the first place.  This is where you will see an "R" in red superscript next to a parameter.  This is a visual clue that you have overridden a stored reference. If you don't want to update the reference, you can enter: [Update] [Make Absolute] [Enter].  This converts the referenced data overrides to absolute data.  We are going to be extending that functionality to a dialogue box in the near future, so that if you always want to update the cue but break the referenced data, that can easily become the default behavior.  

    If there are multiple cues/submasters on stage, [Update] [Enter] will update manual values back to their source.  So if channel 1 intensity was owned by Submaster 1, channel 1 color was owned by Cue 1/1 and its focus was owned by Cue 2/1.  You manually modify channel 1 intensity, color and focus, [Update] [Enter]  would store the new intensity value to Sub 1, the new color data to Cue 1/1 and the new focus data to Cue 2/1.

    You can only update to an existing record target. You can't use update to create new record targets.  You can also use update in conjuction with the trace command (update the value and track that change back through the cue list to the source of the move instruction).  

    [Record Only] is similar - but different.   There are two basic record actions.  The first is [Record].  The logic of [Record] is that any channels that are not at their home position (default) and every parameter of those channels will be included in the record activity.  So let's say channel 1 is at its home position, and you set channel 1 to full, set it to Focus Palette 12, don't touch its color or beam parameters (because you want them at their default values).  If you press [Record] [n] [Enter] - all of the parameters of channel 1 are included in the record action (the entire state of the light, no matter how it got there).   Record does not care where the data is coming from; it can be manual, from a submaster, from a cue.  Doesn't matter - unless you selective store ([-] [1] [Record], for example) or use filters, ANY channel not at default will be stored.

    The advantage of [Record] is that you don't need to touch every parameter of the light to make sure that the entire state of that light is going to be stored in the cue.  

    [Record Only], on the other hand, only stores manual values.  When you are working in a single cue list, because Eos is a tracking console, it doesn't really matter that much.  In a single cue list environment, [Record Only] is a handy way to modify a cue and break the references at the same time.  [Record Only] [Enter] yeilds the same result as [Update] [Make Absolute] [Enter].

    [Record Only] is a powerful tool when working with multiple cue lists.  So lets say you are working from you main cue list, and you decide at some stage that you want to create a little color sequence on a secondary cue list.  You can just set the color values and enter [Record Only] [2] [/] [1] [Enter] (for example).  This will store just the manual color values to the secondary cue list.  So you don't have to use selective storing (channels 1 through 5 color record only 2/1) to get that little color look off on another cue list - and you don't have to use filters?

    Does this make sense?  If not, let me know.  I'm curious about what kind of problems you are running into.  Please feel free to elaborate here - because others might be having similar issues) or I'll give you a call when I'm back in the office on Friday?  

    Thanks much!

    Anne



  • Anne,

     I come from an Obsession II and Hog background. My experience with those consoles tell me that I should make any changes to ml parameters and then update the corresponding pallette (focus preset). Will update on EOS offer this option? Changes to intensity or timing or other conventional channels I would treat the same as I would in Obs II and then either update or record cue only or record to track. Do I need to change my approach to this?

    Thanks.

  • Hi John.     Eos offers three update choices.  The default update operation will always update back to the source of the instruction, which in the case of a cue contructed of palette data, the source of the move is actually the palette.  

    So...... by default then, if:

    Cue 5 =
    Channel 1 at full, in FP4, CP2 and a bunch of absolute beam data..... if you change the intensity to 50 and move the color encoders to modify the color, you will see an "R" in superscript next to the color information.  This indicates that you have overridden referenced data.  If you:  [Update] [Enter] cue 5 will now have channel 1 stored at full, and CP2 has now been modified with the revised color settings, and that data is displayed in blue because you update the color palette and the cue simultaneously.

    If you had wanted to break the reference to CP2 in the cue, you would have pressed [Update] [Make Absolute] [Enter].  If the cue has a mix of some data that you want to break the reference to and some data that you want to update into the reference, you have to do that with selective updates.  [1] [Color] [Update] [Make Absolute] [Enter] or [-] [1] [Color] [Update] [Enter] (for example).

    Does this sort of make sense?    You can always, at any time, update at a palette level first and then at a cue level. 

    The third level of update regards presets.  If you have built a cue, and that cue contains preset data, and within that preset is a palette reference, [Break Nested] as an appendage to an update command will take any data that was modified from the source preset, update it in that preset (and the cue), but not change the palette that was the source of the preset data.  Yikes..... make sense?  

    Now, here's the fun part.  And this is something that will be added to further mess with your mind in 1.4.    Let's go back to that cue 5 above, where channel 1 is in CP2.  Change channel 1 to CP5.  Then modify the color value.  [Update] [Enter] - what are you updating?  CP2 (which is the stored palette in the cue) or CP5 (the last color you'd applied manually).    After polling a group of programmers globally, the verdict was split.  Eos' current logic, which is to update to the source, would say that you are updating CP2.  That is how it works now and that will continue to be the default behavior.  But we will add an option in 1.4 to allow you to update to the last applied reference instead.      

    Hope this helps!!

    a
  • Ok, can I add a fourth and ever confusing one?

     

    Ch1 at full in Q1 references Preset 3 for color, beam and focus data... i grab ch1 and change to color 4, how can I hit update and get the new color parameter to be updated into preset 3?  This becomes every more detailed when Ch1 is referencing Preset 1, Ch2 is referencing Preset 2, etc etc

    Ideally i want to hit "update preset" enter and have the Ch's know there source presets and then update the presets with whatever value Ive given, be it a pallet or a manual change.

     

    Thoughts? 

  • To ask another question raised from this: I usually work in Cue only mode for our events only because when I'm designing it's usually with more than 4 pieces in one show, and I don't want to risk the tracking from a modern piece into a ballet. In Cue only mode, does update still update the references, or does it just update the cue I'm in?

    is the console, in my case the Ion, still "tracking" smartly in cue only mode, but does not in effect track values?

  • Presets and Palettes are 'referenced' data, and nothing to do with tracking or Cue Only.

    A Colour Palette is simply "This is how we make Blue" - if the Blue needs to be adjusted later, you edit the one Blue Palette and all the places it's used are automatically updated.

    This same idea is applied to other palettes - A Focus Palette could be 'This is how to point at the tree', and if the director/set deisgner moves the tree you change the one Focus Palette and that updates every cue where any of the lights in that palette were aimed at the tree using that palette.

    Tracking on the other hand is to do with recording and executing 'Only the things that change' - if there is no new value an attribute in the new cue, the console just leaves it alone.

    In Cue Only mode, every channel is forced into the target value - one could say that 'Everything changes', even if the 'new' value is the same as the 'old' value.

    A Blocking cue is a cue that again says "Everything changes" - Partial Blocking is 'These things changed'

  • A couple of thoughts for you - if you have multiple pieces, you could:

    Record each dance number into a separate cue list or

    Block the first cue of each dance piece.  Blocking the cue will prevent any changes from cues "upstream" from tracking into to the start of each piece.  This allows you to use tracking within the dance number safely.... which is often much, much faster than managing your cues in cue only mode.

    As Richard says, when you are in Cue Only mode, this only effects how changes to cues should move forward through the cue list.

    If you are using referenced data, Updating this cue will, by default, also update the reference.  When you modify (for example) a focus palette, you'll notice a red "R" in superscript for those parameters.  This tells you that you have overridden a reference.  When you update, those changes are stored back to the source, which was the palette or preset in the cue.  When you update, a dialogue box opens in the CIA.  One of the buttons is "Make Absolute."  If you [Update] [Make Absolute] [Enter] - you will store your changes to your cue, but break the link to the reference itself.    Once you have set that update style, the desk remembers it whenever you use update.  

    I'd recommend to you that you play around with this in blind spreadsheet, to see how edits to cues impacts your show data.  While we never try to force anyone to use tracking, once you understand how tracking will work, and how the desk can protect your show data for you, it is a much more efficient way to work.  

    The effect issue that you bring up is addressed in the upcoming 1.5.

    Hope this helps.

    a

     

     



    [edited by: Anne Valentino at 7:26 AM (GMT -6) on Sat, Jun 6 2009]
Reply
  • A couple of thoughts for you - if you have multiple pieces, you could:

    Record each dance number into a separate cue list or

    Block the first cue of each dance piece.  Blocking the cue will prevent any changes from cues "upstream" from tracking into to the start of each piece.  This allows you to use tracking within the dance number safely.... which is often much, much faster than managing your cues in cue only mode.

    As Richard says, when you are in Cue Only mode, this only effects how changes to cues should move forward through the cue list.

    If you are using referenced data, Updating this cue will, by default, also update the reference.  When you modify (for example) a focus palette, you'll notice a red "R" in superscript for those parameters.  This tells you that you have overridden a reference.  When you update, those changes are stored back to the source, which was the palette or preset in the cue.  When you update, a dialogue box opens in the CIA.  One of the buttons is "Make Absolute."  If you [Update] [Make Absolute] [Enter] - you will store your changes to your cue, but break the link to the reference itself.    Once you have set that update style, the desk remembers it whenever you use update.  

    I'd recommend to you that you play around with this in blind spreadsheet, to see how edits to cues impacts your show data.  While we never try to force anyone to use tracking, once you understand how tracking will work, and how the desk can protect your show data for you, it is a much more efficient way to work.  

    The effect issue that you bring up is addressed in the upcoming 1.5.

    Hope this helps.

    a

     

     



    [edited by: Anne Valentino at 7:26 AM (GMT -6) on Sat, Jun 6 2009]
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