ETC Element; programming a fire effect for a LED RGBI unit?

Hi All,
I'm looking for a little guidance in building an effect cue(s) for the fire barrel in RENT. I've got an Apollo MultiBeam LED unit patched as a multichannel unit; RGB + Intensity. Works well with the color picker
and such. (That was the first hurdle.)
Now, I'd like to create an effect of a fire burning in the barrel.
Hopefully looking like it burns with a variable rate and slowly gets dimmer over time. Then I need the fire to flare up on cue when characters throw paper in the fire.

I"ve only created a few step effects in this board so far and that seems like there might be a less labor intensive method using this board. Thoughts? Suggestions? Tutorial?

Parents
  • Check out this WIKI post about common effects. 

    http://community.etcconnect.com/wikis/products/common-effects-and-how-to-program-them-on-an-eos-family-console.aspx

     

    I think you want to look at Absolute efffects.  The way to do this with Color is to create Color Pallets of each color in your fire effect and then put the color pallets in the level column of the absolute effects screen.  This will work with any channel that has that info recorded in the color pallet.  Works great for lots of effects, not just color.

     

Reply
  • Check out this WIKI post about common effects. 

    http://community.etcconnect.com/wikis/products/common-effects-and-how-to-program-them-on-an-eos-family-console.aspx

     

    I think you want to look at Absolute efffects.  The way to do this with Color is to create Color Pallets of each color in your fire effect and then put the color pallets in the level column of the absolute effects screen.  This will work with any channel that has that info recorded in the color pallet.  Works great for lots of effects, not just color.

     

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