ETC Element; programming a fire effect for a LED RGBI unit?

Hi All,
I'm looking for a little guidance in building an effect cue(s) for the fire barrel in RENT. I've got an Apollo MultiBeam LED unit patched as a multichannel unit; RGB + Intensity. Works well with the color picker
and such. (That was the first hurdle.)
Now, I'd like to create an effect of a fire burning in the barrel.
Hopefully looking like it burns with a variable rate and slowly gets dimmer over time. Then I need the fire to flare up on cue when characters throw paper in the fire.

I"ve only created a few step effects in this board so far and that seems like there might be a less labor intensive method using this board. Thoughts? Suggestions? Tutorial?

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  • Also, you can apply a similar linear effect to the Green parameter, so by having your red at a high level, and using the effect to alter the colour from Red to Yellow (I would expect you could also do similar in Colour effects, but I went for what I knew would work). I'd suggest also if you've got multiple channels to alter the size and rate on each channel, makes it even more random. Also you could use discrete timing to spread a build/fade of the fire of dfferent cells/channels over time...
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  • Also, you can apply a similar linear effect to the Green parameter, so by having your red at a high level, and using the effect to alter the colour from Red to Yellow (I would expect you could also do similar in Colour effects, but I went for what I knew would work). I'd suggest also if you've got multiple channels to alter the size and rate on each channel, makes it even more random. Also you could use discrete timing to spread a build/fade of the fire of dfferent cells/channels over time...
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