Park.... a Query

Ok, next debatable topic.  Right now, park is maintained in persistent storage.  That means if you cycle power to the desk, the park information is maintained.   Is this what you would expect?

It is also included in your show file.  So, if you load a new show file, it will replace the current park information.  Is this what you'd expect?

??

 a 

  • Thanks Emil,

    That is exactly my point.  Things that were saved in my show as parked addresses are no longer in my show.  It is not a massive deal at this point, as I do have sheets that track all of this information so I was able to recreate all my parked addresses fairly quickly.

    However, I would like to know if saving a show  no longer includes the PARK information.  Or if it does, how do I get the show to load the PARK data?

    Sorry, forgot to mention I am using an ION here.

    Thanks.
    D

  • Hi guys.  Early on, Park was saved in your show file... and reloaded when you loaded your show.  Many people complained about this, so we pulled it out.  Our intent is to go back to saving park with your file, and on a show open, if you don't want the park buffer to reload, you'd need to do a partial show open, with [Park] not selected.   To do this effectively, we need to make a few changes to the way a partial show read works.

    Look for this in the future.

    Hope that helps.

    a

     

  • So it will default to loading the park buffer when you do a show open?!

    I can see this being quite a large problem for us..

  • I agree rabidly.  It's really really going to be a problem to default  to loading in with the show file.

    Please no.

  • Maybe I am the only person who understands what Anne is trying to tell us here.  But how could having the OPTION to load your parks when you open a show file be "a problem"??  Right now, it is a massive problem if that information WAS part of the show and you need to reload the show and it is no longer there!!

    It would be no different than telling the console you do not want it to load your cues, or patch or pallettes etc.  Simply UNSELECT the PARK button (once the function is actually implimented) and it is no different than your lives would have been before.

    At this point in time, not having the option to load my parks at all is actually where my problem lies.

    Anne, thank you very much for adding this option to your already huge list of requests.  Since I work for a company that often remounts its shows (many times over), I would like the option to load any part of the show.

    Cheers,
    Darren

  • What we have been discussing is that when you "open", we will provide a tile for park, just like we do everything else.  But, by default, that tile would be unselected.  So, this means if you want to load your park buffer with the show, you'd have to select that tile (rather than de-selecting it if you don't want it).  That seems the safest thing. 

    Sound OK??

    a

     

  • Sounds like a good plan to me!!!  I think that would the best solution for everyone, I believe.

  • I just wanted to reserect this subject, just in case anyone has some advice on the subject.

    Before today I set up 2 macros turning the House lights On and Off,

    These went along the line of:

    (Ch)@ Full Park Enter

    and

    (Ch)Park Enter

    These macros are used for inbetween shows, allowing the ushers to see where there cleaning up etc etc,

    The problem arose when in the preset state with houselights up at 50. The macro turning Hosuelights off was pressed after the ushers had finished cleaning and the house was about to be opened, but accidently pressed twice, thus parking them at 50.

    So when moving into the next cue which was a Blackout, the houselights did not go out.

    Now to rememdy this problem I've used the Address of the House lights instead of the channel, this means that even if you press it twice it won't park it on at a level that is in the cue.

    I know that there is a little P shown on the channels tombstone but I'm just trying to make this fool proof and eliminating any possibility of this happening again.

     

     

     

  • If you park an address, you won't see any major changes on the screen to tell you something is parked.  I figure you're more likely to leave something accidently parked in this scenario (even though it just happened when there was a small P in the tombstone).

    Use a different command syntax to unpark the channels (since you're not actually parking them off, you're just releasing them from Park). 

    Not at my console, but @ Park Enter should clear any channels from Park, and definitely won't re-record into park if it gets double pressed again.

    Or, if you don't leave any channels parking during a show, clear all parked channels with a Park Park command. (someone else will need to confirm my syntax on these two examples, please.)

    This should be an easy solution.

    Andrew Riter

    Chan Centre for the Performing Arts.

  • Hi Andrew,

    Thankyou for your reply,

    To address your first suggestion, parking them off, e.g at 0, would not work in this case because I need to be able to use the house lights at there recorded level during the shows throughout the day. Parking them off instead of un-parking them would only override the values they have been recorded at throughout the show.

    At the moment I'm running the latest software on my console, I can assure you when pressing (ch) @ Park Enter, or (ch) Park Enter, will yes unpark the channel if it is already parked but if pressed again will repark the channel at the value it is at at that moment, or if it does not have a value it will be parked at 0.

    Sadly we park our HP for Movers, Scrollers etc so a Park Park command won't work in this case.

    I notice also that there isn't a confirmation message to park channels On, only to unpark them.

    Many Thanks

    Sam



    [edited by: Sammy at 10:30 AM (GMT -6) on Thu, Apr 7 2011]
  • Hi Sam,

     

    I believe this is a perfect use for a new feature which was added in 1.9.6.

    You can now add 'Enable' or 'Disable' into macros which previously toggled a state.

    So, as you have discovered, previously [Ch] [Park] [Enter] would Park a channel if it wasn't currently parked, and un-park a channel if it was currently parked.

    Now you can make a macro which reads [Ch] [Park] {Disable} [Enter] [Enter] - so if your channels are parked they will be un-parked, if they are not parked they will be unaffected.

    Enable and Disable are available in the softkeys area of the Macro editor.

     

    Other good uses for Enable or Disable are for Macros which change setup options. For example switching between Tracking and Cue Only mode, or turning Automark on or off.

     

    Hope that helps

     

    Graham

  • Hi Graham,

    That's done the job perfectly. I also changed the Macro to Background Mode, which is another new thing learnt today.

    Thanks very much for your response and help

     

    Sam

     

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