Stop / Back button

Hi

I've noticed when the stop/back button is pressed that it puts the cue list into a "freeze" state, meaning all effects that are running stop.  Would it be possible to have effects contine to run when "stop/back" is pressed, as it looks a bit naf when I accidently hit go, so I hit stop, and then all the Pan/Tilt effects and chases stop.

Cheers

Parents
  • Well, this is a good one to ask for additional input on.  We've argued this stop behavior up one side and down the other.  What do you guys all think??

    Anne 

  • Hi Anne

    I know there is a freeze button, which I have never used, but is my understanding that it will freeze all console output.  Since there is this button, I'd prefer that the stop/back button keep effect and the like running.  The main reason for this being that in a show condition if you press go and then need to stop the cue, it looks a bit silly having the movers, which are doing a pan+tilt effect, stop and become static.

    Then if you do want to freeze console output, there is always the freeze button.

    If this doesn't work for everyone, could the stop/back button behaviour become a user-definable option in setup?

    Just my 2 cents

    Cheers 

  • Brent, thanks for the input.  I think we will just leave this behavior as it is for now and see what develops over the upcoming months.    

    Take care!

  • Anne,

    I think I would have voted for the option of keeping the effect running in that circumstance (had I voted).  But that's OK.

    However, just out of curiosity, what would be the workaround?  What keystorkes would it take to stop a cue while allowing effects to continue?

    the other brent 

  • Well, right now there isn't one.  Dan and I were just talking about this.  We changed the behavior of Back at some point during Ion development.  So, at the moment Freeze and Stop do pretty much the same thing.   What we were talking about is that ... if we maintain Stop as is, we should change the freeze button to stop just the cue transition, while allowing the effect to continue to run.  Clearly, we'd need a new name for the button.

    So the question is....which of those two behaviors do you do the most?  Because that's what the button above Go should do.  

    And while we are on the topic, if you have a button that stops a cue transition, but lets the effects continue to run.... what would you expect to see happen to an intensity effect?  

    Anne 



    [edited by: Anne Valentino at 1:22 PM (GMT -6) on Thu, Feb 14 2008]
  • Anne-

    Speaking strictly from a moving light console point-of-view (Avolites Pearl) the effect runs regardless of the intensity value. To answer your question, I would steer toward having the intensity stop and the effect continue. My comment also sort of relates to the other thread about having the playback faders be an intensity master.  

  • Roger that.  We are doing a fair amount of work on the playbacks in 1.4... will see if we can reach a resolution and make the appropriate change.   Any Ion users out there?  Thoughts on this?

    Thanks all!

     a 

  • HI Anne

    Currently, I'm using a demo Eos console while waiting for delivery of our Ion.

    My thoughts would be as others have voiced (i think)

    Stop/Back:  1st push stops cue transition.  Second push fades back to previous cue.  Effects (NP & Int) keep running.

    Freeze: Freeze console output.

    My logic for wanting the console to behave in this manner is that usually the main time that I use the stop back button is either to go back a cue (or 2) in a rehearsal situation, or, in a performance situation, to stop a cue because I have accidentally pressed go or the cue has been called early.  As I have mentioned previously, it looks a bit silly when all your ML's effects and intensity chases stop because, for whatever reason, it has been necessary to use the stop button.

    Hope that helps

    Cheers

  • Hello,

     

    On a separate query but on a similar subject I have a question about why I'm hearing scrollers move when pressing the stop back button.

    To explain further. I'm currently opping for a simple stand up act, its literally lights up lights down with a kinda dim lights and play underscore music somewhere in the middle when the comedian asks for it. Sometimes he asks for it more than once and so as it's not a definite thing I've just been working with Stopping back into the lights dim and then out into lights back up. just going back and forth into the two cues when needed. The question I have though is I can hear scrollers move somewhere when stopping back, but have no idea why as there are no moves in the whole show. The scrollers are set for the preset and just left.

     

    Any ideas?



    [edited by: Sammy at 3:08 AM (GMT -6) on Mon, Jun 20 2011]
  • BrentFJ said:

    Stop/Back:  1st push stops cue transition.  Second push fades back to previous cue.  Effects (NP & Int) keep running.

    Freeze: Freeze console output.

    What he said!

     

  • The key here is exactly what is changing with the "cue transiton."

    Is the effect fading in/out? Only the part that is changing should stop adn it shouldn't go out, just stop where it is. Just like if it was a manual fade and I stopped moving the slider.

    In short - stop the clock!

Reply Children
  • I'm sorry, I've completely not explained myself well here. I meant to say on a similar subject title. Meaning that I'm talking about the Stop/Back key, nothing to do with effects. There are no effects in this show.

     

    So I think it has something to do with having two cue lists. the first cue list is our main show of the evening, the second the comedy straight after, the first links straight into the second at the end. Whilst the cue list 2 has no colour moves throughout that show I can still here scrollers moving when pressing stop back. Does Stop back send things to Home at all?

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