Pixel Mapping

Hey so I have a show where there are roughly 50 Chroma Spheres.

I'm quite keen to pixel map them as we're planning on doing some nice effects running through them, but..

The Chroma spheres aren't laid out in a grid.

Now I know I could make a pixel map larger than the actual pixels needed and then orientate them within the map, missing out pixels etc to create the rough shape of the space.

Is this the best way?

Does anyone have any advice on the topic.

Has there ever been mention of being able to position pixels where ever you like on the map so you can create the layout that fullly represents what you have on stage?

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  • I've done some very large pix map layouts and I add negative space within the maps all the time.   It really adds dimension to the layout and you can totally see it in the finished product.  If I get a little time today I'll export one of the maps to give a rough idea - but I try to build it with exactly as much neg space as it would have in real life.

    What kind of final resolution were you thinking?

    http://www.youtube.com/watch?v=Vv52GOdx1tg

    and from last night

    http://www.youtube.com/watch?v=NLCdf-Z5f38

    The Jarags and Strobes are all EOS.

     

     

  • That's great thanks Patrick,

    I'm just thinking how best to orientate them now as the chroma spheres are different sizes.

    Am I right in thinking you can't have more than one pixel with the same address.

    For instance a big Chroma Sphere could in reality cover 20 pixels, a small 5.

    Does that make sence?

  • It wont let you map multiple pixels to a Channel or Address.  In my experience it's not really that important.

    If you want to be super mathy about it - build 2 maps - the first is 100x100 and has all the little lights, the second is 20X20 and has all the big lights.

    Assign the same layers to both maps but different servers.  The small light server - scale to 100%, the big light server scale to 20%

    Now you've got Big lights occupying a 5x5 square within the small light pix map.

    My guess would be a 3:1 ratio is better that 5:1 - but it's hard to say without looking at the results.

    Hope that helps.

    P

     

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  • It wont let you map multiple pixels to a Channel or Address.  In my experience it's not really that important.

    If you want to be super mathy about it - build 2 maps - the first is 100x100 and has all the little lights, the second is 20X20 and has all the big lights.

    Assign the same layers to both maps but different servers.  The small light server - scale to 100%, the big light server scale to 20%

    Now you've got Big lights occupying a 5x5 square within the small light pix map.

    My guess would be a 3:1 ratio is better that 5:1 - but it's hard to say without looking at the results.

    Hope that helps.

    P

     

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