ION and auto block

This is happening and I apologize if it's not totally clear as I am going by memory this morning from last night.

Here is an example: (Don't remember exact channels in exact cues but it doesn't matter.)

Have 130+ cues.

During tech Sunday I discovered I did not have Auto Mark on so I turned it on and everything marked as expected.

Last night second tech when I ran cues 71 and 72 I discovered nothing changed from cue 70.  The screen showed cues 71 and 72 as blocked (b) and the first column for timing is blank in those two cues.  So cue 70 remained the visible cue through cue 71 and cue 72. (These are all conventional channels in these cues)

Later in the tech last night I added a channel to a different cue using update cue enter and discovered the next cue after the changed cue, which had that same channel in it already, was also blocked (b) and the timing column was blank.

When I did Undo the last update cue the previous cue of course no longer had that added channel in it and the next cue went back to normal with the timing showing in the first column and no (b).

Scratching my head here. :-) Is it expected that when a channel is added to a cue that already has that channel in it in the following cue that channel will auto block in the following cue and prevent the cue from running?

I have no idea why those two other cues became blocked unless I added a channel in cue 70 that existed in cues 71 and 72 and I don't remember doing it.

Still doesn't make sense.

  • Yes that is expected behavior of the console. 

    The console is making some assumptions for you thus the small b.  They can be removed easily, which i generally do, but the assumption by the console is that you put a light at 50 in cue10 and  then add it in 9 at 50 and update it that you want it at 50 for a reason so it places the block.

     

    The block does not cause the console to not take cues, and has nothing to do with playback. ,

    A block tells the console that no matter what i say when updating/recording and  you get to a block, stop processing the tacking information.  It can be placed on a channel, a cue, or a parameter. 

    I tend to use Intensity block a lot for black out cues.

    Blocking a cue is quite helpful in other scenarios as well.  For instance writing cues out of sequence for say a dance concert.

  • 2 additions:

    the block assumption is called autoblock and show with a underlined b, whereas discrete blocking shows with a b without underline. the simplified removal is only for the underlined b.

    b(underlined)/b/B are functions that influence editing, but not playback. when playing back, it's all about Assert (flag A). it makes sense to place an A flag on blackout cues.

  • So what got missed is it removed the timing from the first column & would not play as recorded. That's normal?

  • A couple questions. When you say timing in the fist column, do you mean the intensity time? Was the timing column totally blank or was the pill box that was around the timing just gone with a "ghost" of time remaining?

    The only circumstance where the timing should go away is if nothing changes between the two cues. For example:

    Cue 12 has a time of 30 and has channel 10 coming up to 50%. Nothing else changes in cue 12.

    You now decide you want channel 10 in Cue 11 at 50%. Since it's already in cue 12 at 50% and nothing else changes, the time pill will disappear from cue 12 because the two cues are now the same. What is left is a reminder time (not sure what its really called) of what it was before the cues were the same.

    Here is a screen shot showing what happened to the timing pill when I made cue 11 and 12 the same. Is that what you see?



    [edited by: bosox242 at 10:14 PM (GMT -6) on Tue, Feb 25 2014]
  • The Up/Down column is completely blank.  I do have some gray cues but not the two in question.  It wasn't originally that way doing cues and first tech but something changed because when we did second tech I noticed the three cues in a row made absolutely no changes on stage even though they had different channels going on and off.  That's when I noticed the timing column was totally blank and there was a block.

    When I added one channel to another cue down the list I again noticed the following cue timing went blank and a block was added.  I ended up doing an undo and leaving it the way it was because they discovered it was correct in the first place and the actors were in wrong positions.

    I'm guessing if I send the show file it will answer a lot of questions that I am definitely not seeing answers to.

    The console is doing strange things anyway.  One which suddenly reverted to manually having to boot into the show when it has always been set to auto load.

    Anyway if I can send the show; where to?

  • You can always put a copy here. On the tab that says options you can attach a file. 

    As for the timing 'disappearing' the tombstone disappears when there are no changes, as was shown.  If the cue in question has default timing, the number goes away as well.  No bug, just slightly counterintuitive.  

    With your show not being loaded when you start up, that is strange.

    best of luck

    Jay

  • Here is the show in case you might have time to look at it and confirm what's going on.  You will see the two cues that have blank timings, however they were originally recorded with different channels in each then all of a sudden one boot up the timing was blank and nothing happens when they are run.

    Bye Bye Birdie 2014-02-26 21-44-10.esf
  • I just looked at cues 70-72. Nothing happens when 71 and 72 are run because no channels are changing from the previous cue. Cues 71 and 72 are the exact same as Cue 70, therefore the timing is not shown because it is not needed. A Purple intensity means the level has not changed and is tracked from the previous cue.



    [edited by: bosox242 at 12:36 PM (GMT -6) on Fri, Feb 28 2014]
  • What a strange thing. I should have looked at them b4 posting but here's why I didn't:

    Those cues + 70 had 3 different leko looks in each. 3 different focus positions. After 1st tech I told the director the 3 cues didn't make sense & he agreed however he only had me change 70 and thought it would make sense then. I made the slight change in 70 & saved it but still thought 71 & 72 would not look right. All shut down & went home. Next day2nd tech 70 - 72 were all the same and 71 & 72 had the block & no timing.

    From the start I felt the whole scene should be the same so when we ran 2nd tech & nothing changed in all 3 cues I was happy but wondered why 71 & 72 were no longer different. I thought it had something with the auto block so w/o looking at the actual cues I posted the question. Never looked at individual channels and their color codes. I have no idea why those 2 cues changed to match 70.

    hummm. It'll always be a mystery along with why my Ion sometimes boots fully and why it sometimes stops at the selection screen.

  • If you were in tracking mode, the change you made in cue 70 probably tracked through cue 71 and 72. In the future if you are in tracking mode and you don't want an edit to possibly affect later cues you have to update cue only.



    [edited by: bosox242 at 7:05 PM (GMT -6) on Mon, Mar 3 2014]
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