Hi all,
I'm currently working on a show that includes a practical light switch to trigger a few lighting cues and inhibit submasters. I've gotten it hooked up to the I/O gateway without issue, however there have been two challenges I've yet to find a good solution for. Any suggestions?
1) I need the same switch to trigger different things at different points in the show. ie while the desk is in cue 3, the light switch should trigger cue 4. When I'm in cue 12, the same light switch should trigger cue 13. In cue 25, it should bring the sub to 15%, and then a second press should bring the sub to 100%.
The only way I've achieved this so far is to have macros executed that repopulate the show control tab with the desired actions. However, such an approach feels fraught, and I think there's a bug where if the macro is executed when the show control tab is selected then it doesn't repopulate the actions correctly (even if the macros are background macros).
2) The analog input seems to register an input only when a switch is turned on (ie the rising edge), and not when the switch is turned off (a falling edge). This is fine for momentary switches, but less useful for latching switches such as a typical light switch where I want it to actuate on either a rising or falling edge, not just a rising one. For the current show I've used external electronics to turn any edge change into a pulse, but it'd be nice to not need the extra stuff in-between.
Thanks!
Blake.