Dwell time behaviour on submasters

I have found that the Virtual Faders behave differently than the Real Faders for the setting of Dwell time.  On the Virtual Faders dwell can be set to Manual and when the bump button is pressed and released the submaster will fade up in the Upfade time that is set.  On the real Faders a dwell time of Manual cause the submaster to fade up only as long as the Bump button is held and it fades down as soon as the button is released.  It is necessary to set a dwell time of HOLD on the real faders to have the submaster fade up with a press of the Bump button and not fade down until the next press of the Bump button.  As a point of reference, it's been quite a while since I used an Express 125 but I think that it operates the way the real faders do on the ION.
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  • Hi there...

    The simplest reason why the virtual sliders work differently in this case is because of the the consistency of persistent pressing of a touch screen and the inability to press two areas at the same time.  While the touch screen technology has improved substantially over the last many years, it is very possible for a "blip" to happen where the touch screen thinks the user has lifted their finger and replaced it again.  This would result in a "released" event and possibly another pressed event...which is not desired.  We don't really see that much now, but in the early prototypes of Eos it would sometimes be a problem.  Most of our virtual controls were designed around the idea that a user would be using a touch screen with them, so we never changed the behavior. Also, since the touchscreen (or using a mouse) you are only able to press one bump button at a time, it also limited what we could do with the sliders.  Anyway, we decided to just make the user press the virtual bump button twice to achieve the effect of a physical press and release of a bump button.   This makes it a little difficult to do a quick flash of a light, but for most operations, ensures the user can achieve the behavior he or she desires.

    As with almost everything on Eos and Ion, we continue to look and evaluate decisions we've made, and at some point we may decide to have the physical and virtual buttons behave the same, but for right now, we think this gives the users the best options for controlling the submasters. 

    -D 

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  • Hi there...

    The simplest reason why the virtual sliders work differently in this case is because of the the consistency of persistent pressing of a touch screen and the inability to press two areas at the same time.  While the touch screen technology has improved substantially over the last many years, it is very possible for a "blip" to happen where the touch screen thinks the user has lifted their finger and replaced it again.  This would result in a "released" event and possibly another pressed event...which is not desired.  We don't really see that much now, but in the early prototypes of Eos it would sometimes be a problem.  Most of our virtual controls were designed around the idea that a user would be using a touch screen with them, so we never changed the behavior. Also, since the touchscreen (or using a mouse) you are only able to press one bump button at a time, it also limited what we could do with the sliders.  Anyway, we decided to just make the user press the virtual bump button twice to achieve the effect of a physical press and release of a bump button.   This makes it a little difficult to do a quick flash of a light, but for most operations, ensures the user can achieve the behavior he or she desires.

    As with almost everything on Eos and Ion, we continue to look and evaluate decisions we've made, and at some point we may decide to have the physical and virtual buttons behave the same, but for right now, we think this gives the users the best options for controlling the submasters. 

    -D 

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