Magic Sheet and fixture library color wheel

Is it possible to take the fixture library color wheel swatches and import them somehow into a magic sheet? I figured out how to import the gobo images from the fixture library but I can't seem to figure out how to do this with the color wheel library files. What I am trying to do is have a visual representation of the fixture's color and gobo wheels linked to my palettes. 

Parents
  • you can enable "link to channel color" in the fill color options of a color palette object. it will take the color from highest numbered channel (pre 2.2 it used to be the lowest one) to display the appropriate color.

    however this will only work for color mixing systems and the first color wheel, not for the second one. for those you would have to set the fill color manually.

  • Thanks! This did exactly what I wanted to do

    ueliriegg said:

    however this will only work for color mixing systems and the first color wheel, not for the second one. for those you would have to set the fill color manually.

    It seems to me that if the fixture has CMY and a color wheel the "link channel color" only works for the CMY? 

    I tried taking the CMY values out of the CP and just leaving the "color frame" info and this just leaves the fill as white. Which is not what the color frame is.

Reply
  • Thanks! This did exactly what I wanted to do

    ueliriegg said:

    however this will only work for color mixing systems and the first color wheel, not for the second one. for those you would have to set the fill color manually.

    It seems to me that if the fixture has CMY and a color wheel the "link channel color" only works for the CMY? 

    I tried taking the CMY values out of the CP and just leaving the "color frame" info and this just leaves the fill as white. Which is not what the color frame is.

Children
  • The link to colour looks at the channels Hue and Saturation values and at the moment these don't take into account the colour wheel if the fixture can also mix colours.

    This is on the list to address but I don't think it will be fixed in the near future.

    As a work around you can add dummy channel  (I'd use a generic RGB fixture and it doesn't need to be patched) as your last channel and include this RGB channel in the colour palettes. You can even copy the colour wheel channel to the RGB channel to get the correct (ish) colour. The magic sheet fill colour uses the last channel stored in the palette just for problems like this.

    This should hopefully make the magic sheet look correct.

  • jbenghiat Posted: Thursday, July 17, 2014 3:00 PM Joined: 7/4/2014 Posts: 172 If you have Lightwright, you can build your wheels there, export as an image file, and add to the magic sheet as a graphic. You can then overlay buttons / shapes with no fill. I have done this with scrollers, and it works fairly well. -Josh
Related