Linear Bounce effect failure

Hi everyone

I'm trying to pre build some chase effects in my house patch show file.

 

I'm finding an issue with building a bouncing Linear effect.

Ion version 2.2

 

Group 32, channels 91 - 100

Fx 71. "Linear Sweep",, type linear fx.  forward

works fine.

if I add Bounce to the attributes of the Fx 71, the sweep rolls 91, 92, 93 . . . to 100, but when it kicks on 95, 91 starts up again.

 

The bound fx for a step based effect with 91 - 100 works fine.

Any thoughts??

 

Andrew Riter

(thanks to someone for the fx programming link on the ETC website.  I could follow the link, but I couldn't drill down in the website to find other similar (maybe) helpful articles.)

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  • If you are expecting the fx to bounce back through your channel selection it will not.  The bounce is applied to the actions not the channel selection.  This is the same with absolute FX.  If you do a r/g/b absolute fx with bounce it will go r/g/b/g/r.  Because the channel order is set inside a step based fx the bounce works differently there.  

    I hope this helps clear up what is happening.

  • Hi Andrew.  thanks for answering.  I would have replied sooner, but the reply was never emailed to me .  . .\

    You say the linear (or absolute) effect won't work with an intensity bounce.  But I don't understand why not.  

    is the only way to program an intensity chase bounce through a step-fx?  91 - through to 100 and back down?

     

    talking through my hat here:

    In your example (R-G-B-G-R), the working linear effect is on the colour action, not the static intensity command (full).  but the intensity must change with each step (green from 0 - full, then 0 as blue goes to full), does it not?

     

    Thanks,  Andrew

    Andrew

    Chan Centre

  • The issue is that the channel selection order is set live not in the fx unless you use a step based fx.

     If you use a linear or absolute fx then the forward/backward/bound commands only change the order of the actions not the order of the channels.  

    Currently the only way to have any kind of chase that goes up through a channel selection and then back down through the same channel selection is to use a step based fx.  

    I was using the color example just to show how the actions are performed..  If I wrote an absolute fx that did 0, 50, 100 and put the bounce attribute on it it would take each channel in the order you selected live when applying the fx and set the intensity as follows 0, 50, 100, 50, 0, 50, 100..... It is bouncing the actions not the channel selection.

    I hope this clears up the confusion.  

Reply
  • The issue is that the channel selection order is set live not in the fx unless you use a step based fx.

     If you use a linear or absolute fx then the forward/backward/bound commands only change the order of the actions not the order of the channels.  

    Currently the only way to have any kind of chase that goes up through a channel selection and then back down through the same channel selection is to use a step based fx.  

    I was using the color example just to show how the actions are performed..  If I wrote an absolute fx that did 0, 50, 100 and put the bounce attribute on it it would take each channel in the order you selected live when applying the fx and set the intensity as follows 0, 50, 100, 50, 0, 50, 100..... It is bouncing the actions not the channel selection.

    I hope this clears up the confusion.  

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