Park Macros

It doesn't seem possible to create a proper Park Macro. Learning a Macro, I open Park, Put Some Channels in it, close park and go back to live. Learn another one to remove those channels from Park. Playing back you'll see that the console goes crazy, often unparking every thing in Park. Editing the Park macro often has disastrous results. I tried removing some commands out of the macro, like RESET_CMD or whatever, and the other one in there that said preview something. Playing it back obviously doesn't work, but now it puts the console into an odd state where pushing Park once on the console will open the park view right away (instead of double pushing park). Only an Exit will save the desk and bring it back to normal.
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  • I have observed toggling with the parking off macros I have made as well. However, I haven't found this to be a problem and have been using these for years now. I also am in the habit of looking at the Park screen occasionally to see what is going on there. That is part of my troubleshooting routine now. If someone comes up with a way around the unpark toggle I'd like to hear about it but I am ok with how it works currently. Of course for an new operator it could be confusing.

  • Ok I just read a post from Graham Parker and there is a solution. He writes,

     

    "You can now add 'Enable' or 'Disable' into macros which previously toggled a state.

    So, as you have discovered, previously [Ch] [Park] [Enter] would Park a channel if it wasn't currently parked, and un-park a channel if it was currently parked.

    Now you can make a macro which reads [Ch] [Park] {Disable} [Enter] [Enter] - so if your channels are parked they will be un-parked, if they are not parked they will be unaffected.

    Enable and Disable are available in the softkeys area of the Macro editor."

     

    I tested this and it does away with the toggle action.

     

    Tim

     

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