gotoCue will try to avoid open moves, so it will fadeout first, that's the first gotoCue time. and after channels that have faded out are out, they will do their move, that's the second gotoCue time
gotoCue will try to avoid open moves, so it will fadeout first, that's the first gotoCue time. and after channels that have faded out are out, they will do their move, that's the second gotoCue time
I prefer the old obsession way, where it ignores that. That is what Go-to-cue should be for me and why I use that. If I want to take care of open moves I would use Load-Cue.
Just to be clear. All your intensities will fade in the regular time. It won't fade lights out that are up in both cues. The marking you are seeing after the fade is just lights that would have been moving while they faded out. It does not extend the visible time of the cue it only makes it as "clean" as possible. It doesn't mark lights that are coming up in intensity unless you use the "Marks" softkey. It doesn't delay the up time on any intensities.
Thank you! I checked it on Stage. I saw everything happen in my default time. Just in Go-to-Cue- out i hear movements after that time. Now I understand...