[Bug Report] I patched the same address to multiple Channels

Hi Friends,

I guess some might consider this a feature, although until I'm not entirely sure if it's functional... I was pre-patching tonight, and I won't know until hang tomorrow if both channels actually control the same address, but the console certainly thinks it does.

I was patching a bunch of colorblast TRX's in 16bit mode.  I was starting from a previous show file that had had these colorblasts patched as 3/1-3/241, a channel per 10 addresses.  When patching tonight, my paperwork had started off wrong and I patched 4/1-4/241 instead.  Trying to be clever, I did Address 4/1 Thru 4/241 Move to Address 3/1.  I caught a warning about address overlap on Address 3/1 and acknowleged it, but rather than unpatching the units addressed to 3/11 and following, it patched them to the new channels and left them in the old channels as well.  If I do about address 3/11, it shows the old channel, but if I do about [New Channel] It shows address 3/11.

As I said, until tomorrow I can't report about what these actually do, but I know that I'm not supposed to be able to patch the same address to multiple channels, so I thought I'd report in before undoing anything.

Cheers,

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