I just worked on a show where marking had to be precisely controlled due to proximity of fixtures to the audience and the noise they make when marking, i.e. generally couldn't get away with just Mark Earliest, and marking had to be restricted to specific cues where music covered the noise.
The problem with this was with timing. Any lights that were already out started moving as soon as each mark cue was executed, whilst those going out in the mark cue didn't move until they were each dark. We wanted all lights to mark together, just after the down fade of the mark cue was complete.
Obviously we we able to achieve this with discrete timing on each reference cue, but this was quite hard work since each mark cue was positioning lights to come in up to 6 reference cues. If the down time on any of the mark cues changed, the discrete delay timing on each reference cue had to be updated to compensate.
So a couple of questions:
- is there a better way of handling this with the current software? It seems that marking into a part cue with a cue-level delay on the marking part would actually have achieved what we wanted fairly easily??
- are there are future plans to allow a cue-level marking delay (or similar) to be specified, so that marking doesn't start on any fixture (whether going out in the mark cue or not) until the delay has elapsed? i.e. to achieve the same thing without using part cues? There are other cases where it'd be quicker to delay marking at a cue level rather than applying and maintaining discrete timing on the reference cues, and where marking in a separate part isn't possible. e.g. with Mark Earliest, lights may move too early due to after-glow and a cue-level means of compensating for this may be useful?