I am using Tombstone in Magic Sheets. I have the color assignment linked to the fill. For standard fixtures (i.e., no NIPS or attributes) is there a way to change this assignment per "act" such as you would do for booms in a dance program?
I am using Tombstone in Magic Sheets. I have the color assignment linked to the fill. For standard fixtures (i.e., no NIPS or attributes) is there a way to change this assignment per "act" such as you would do for booms in a dance program?
Act and scene breaks that display on the PSD are definitely on the list. I'd expect this sort of behavior for magic sheets to be added after that.
If you go with the macro/multiple magic sheet idea, you're gonna have to update any changes to your MS twice. And, if you jump from a cue in the middle of act 1 to a cue in the middle of act 2, your macro won't fire to swap the sheets. I'd definitely use a virtual scroller or a virtual RGB device so this stuff tracks in the cues properly.
With VMS you still had to manually change between acts, correct? I would think that this scroller/generic RGB solution would be preferable to that. Plus, it works in blind, which I don't believe VMS does.
I only used VMS a few times and I believe Eos MS does pretty much everything that VMS did. But if there are specific features you are missing, please post them here. More features are always welcome.
Soon, you will be able to enter gel color data for conventional fixtures in Eos patch, and then reference these colors for MS object fills. If you would rather manually switch between acts, you could easily accomplish this with a macro that changes the color data stored in patch. This functionality already works in the current beta of 2.3.2 (the next software release). Just keep in mind that if you are live in an Act 1 cue, and you view an Act 2 cue in blind without running your macro first, your color data will be incorrect.
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