Question on Element programming...

I have a 15 minute fade programmed in a show. In the middle of that fade, somebody turns on a light. That part is easy - I set up the areas to bump up with the action. My question is: at another point while the long fade is running, somebody turns off that light on stage. How do I set it up so the lights affected by the light being turned on onstage rejoin the fade at the level they would be if the light wasn't turned on?

Parents
  • On any other console in the family you could use a second cue list. On Element, maybe this will work?

    1. Record your bump level as a sub
    2. Record 2 macros:
      1. [Sub]x [At] [Full] [Time] 0 [Enter]
      2. [Sub]x [Out] [Time] 0 [Enter]
    3. After your long fade cue create 2 new cues
      1. [Cue]x{Execute}{Macro}1[Enter]  --> bumps lights on
      2. [Cue]x+1{Execute}{Macro}2[Enter] --> bumps lights off

    If all goes as planned the HTP behaviour of intensity should allow the sub to take control of the levels of those channels on Cue x, and revert those channels to the current state of your long running cue on Cue x+1

Reply
  • On any other console in the family you could use a second cue list. On Element, maybe this will work?

    1. Record your bump level as a sub
    2. Record 2 macros:
      1. [Sub]x [At] [Full] [Time] 0 [Enter]
      2. [Sub]x [Out] [Time] 0 [Enter]
    3. After your long fade cue create 2 new cues
      1. [Cue]x{Execute}{Macro}1[Enter]  --> bumps lights on
      2. [Cue]x+1{Execute}{Macro}2[Enter] --> bumps lights off

    If all goes as planned the HTP behaviour of intensity should allow the sub to take control of the levels of those channels on Cue x, and revert those channels to the current state of your long running cue on Cue x+1

Children
Related