Bug: Channel getting a "Stop and Hold" level sneaks when a new effect runs on other channels

Bug: Channel getting a "Stop and Hold" level sneaks when a new effect runs on other channels

 

Steps to reproduce:

 

Effect 3: Step-based, Duration: 1 cycle, exit: Stop and hold

Step 1: Ch. 1 on @100, off @0

Step 2: Ch. 2 on @100, off @0

Step 3: Ch. 3 on @100, off @0

 

Effect 2: Step-based, Duration: 1 cycle, exit: Stop and hold

Step 1: Ch. 1 on @100, off @0

Step 2: Ch. 2 on @100, off @0

 

All decay times are set to 0

 

1 [thru] 3 [effect] 3 [enter] - runs the effect as it should

1 [thru] 2 [effect] 2 [enter] - keeps the red "E3" designation in Ch.3's tombstone but sneaks the level to 0 even though Ch.3 wasn't specified in the command

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