Cue move to part oddness + FX on Q parts

Hi all

Two things.... firstly, is it possible, or will it be possible to assign an effect to a cue part?  My understanding is that presently any effect that is activated in a cue will inherit the in/out times from part 1 (if your effect is set to use cue timings).  It would be really handy if you could specify which part of the cue the effect is in, that way you can have multiple effects starting in the one cue, and have them all with different in/out times.  Not sure if it's possible at the moment, but will a delay on a cue upfade also delay the infade of an effect that is starting in said cue?

 The second thing, I wanted to change the infade time of an effect, but not change the infade of the cue.  So I went to move all cue data to part 2, so I could then alter the times on part 1, thereby changing the FX time, and leave cue timings as they are.  [cue 151 move to 151 part 2] then created part 25003858389 (or some other very long number that started with 25).  In the end i used [copy to] instead of [move to] and all seemed fine.  I assume [move to] shouldn't create part 25xxxxxxx?  Also, the cue timings on part 2 when the cue was "moved" seemed odd - mainly the intensity times (i think) seemed to change or do something else odd.

Cheers 

 

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  • Hey Brent.... at the moment, you cannot put an effect into a part.  Well, you can, but as you pointed out, it will use the timing from part 1.  Will see if we can get that addressed in 1.5.  At the moment, as well, the delay is ignored.

    Will look into the second issue.  

    Your best bet at the moment is to use follow cues - until this is sorted.

    Thanks!

    a

     



    [edited by: Anne Valentino at 11:54 AM (GMT -6) on Mon, Jul 28 2008] [edited by: Anne Valentino at 11:54 AM (GMT -6) on Mon, Jul 28 2008]
  • I can reproduce the moveTo defect here as well, and it will be fixed. I think it only happens when you are moving a whole cue to a part of the same cue. Thanks for reporting it Brent.
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