[Bug] Patching Virtual Channels doesn't recreate a deleted or non-existing channel

Hi All,

So this bug is if you create a new virtual channel (Virtual Pixel Map Layer for example) in a range of deleted or non-existent channels, for example in the range above 5000, EOS doesn't create the channel, instead leaving it as a non existent channel though it exists. This creates some strange behaviour when you attempt things such as setting the layers in pixel maps where you would now need to do thru thru and working with them in live.

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