Fixture Profile Request - LEDJ Pixelstorm 12 & 6

Dear EOSers,

 

 Would somebody be able to generate some profiles for a Prolight LEDJ Pixelstorm 12 & 6 fixtures for use on EOS Family consoles please? 

 

 Other desks I have had fixtures created for offer a VDIM variant as there is no dimmer channel for these units. The units are 3ch per lens (RGB) and completely pixel mappable. (could be fun for effects!)

 

Please see the below PDF Versions of the Manuals. 

http://www.prolight.co.uk/ftp-in/LEDJ291_Manual.pdf

www.prolight.co.uk/.../LEDJ290_Manual.pdf 

 

Tom

Parents
  • Hey All,

    With this new personality, is anybody able to advise how to control each pixel individually? Currently, when selecting the unit you get control of the whole fixture, even in it's extended pixel mapping style mode.

    Tom
  • the console currently doesn't support multicell fixtures out of the box. there are two ways to get there. and because there are those two ways, there is no "right" way to write the personality. that's why they're currently always built to control the whole fixture as one big thing.

    those two ways are:
    - change the parameters in the personality from RGB,RGB,RGB,... to RGB,R2G2B2,R3G3B3,... advantage: the fixture is still only one channel but you can still control the cells separately. but controlling is a bit clunky because the color picker only works for RGB, but not for the higher numbered sets of RGB. you can either control those with encoders, with the ML Controls tab or with macros copying RGB values (that you might have set through the color picker) to the other celss.
    - split up the personality. have one channel that controls the parameters that apply to the whole fixture (like strobe, color macros,...) and then have multiple channels with simple RGB fixtures. advantage: color picker for each cell, disadvantages: you get a lot of channels on the screen. but with some groups and by using offset you can manage those cells much easier.
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  • the console currently doesn't support multicell fixtures out of the box. there are two ways to get there. and because there are those two ways, there is no "right" way to write the personality. that's why they're currently always built to control the whole fixture as one big thing.

    those two ways are:
    - change the parameters in the personality from RGB,RGB,RGB,... to RGB,R2G2B2,R3G3B3,... advantage: the fixture is still only one channel but you can still control the cells separately. but controlling is a bit clunky because the color picker only works for RGB, but not for the higher numbered sets of RGB. you can either control those with encoders, with the ML Controls tab or with macros copying RGB values (that you might have set through the color picker) to the other celss.
    - split up the personality. have one channel that controls the parameters that apply to the whole fixture (like strobe, color macros,...) and then have multiple channels with simple RGB fixtures. advantage: color picker for each cell, disadvantages: you get a lot of channels on the screen. but with some groups and by using offset you can manage those cells much easier.
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