BUG: Assert Does Not Respect a Delay

 I saw this on facebook just now and there is a bug.  There are workarounds, but a bug none the less.

 

Q0.5 (1)@0 (2)@0 Time 1

Q1 (1)@fl Time 60

Q2 (1)@0 2@Fl Time 60

q3 Assert Cue Time 0 Delay 10

 

If you push Go mid Q3 Channel 1 & 2 immediately go to intensity. Block Q3, same result. Blind Q3 1@0 2@fl to create a partial block and cue plays back as expected.

 

Thanks.

 

Jay

Related