Step-based effect

I hope I can explain this clearly.

I am running an event through a combination of the two DMX outputs of my ION and network through an older style 2 port Touring Node. The particular fixtures in this situation, Blizzard HotStik EXA led RGBAWUv bars are being run from that Node.

I created a Step-based effect using the default timings in each step. Each step contains only one fixture/channel. Lets just use 1, 2, 3, 4, and so on for example. There are 12 fixtures so I used 12 steps and did not repeat any again.

What I want to do is make the bars, which are lined up along a wall end to end to look like a train is starting off slow then gaining speed. So fixture 1 on full, then goes off and fixture 2 on full then off, then 3, and so on all the way to 12 then back to 1 again.

I am controlling the speed by opening the effects status window and changing it there and recording each change as a new cue. So as the train audio goes faster I keep hitting the next cue. I am using anywhere from timing of 50 to 300 and the bars are running all colors to get the brightest white. The cues start off with them chasing very slowly then faster and faster and faster then start back slow again to stop; all on.

So they run great but randomly will pause on one fixture briefly then run fast through the next number of fixtures that got behind then back to normal timing.

Another words 1, 2, 3, 4 normal speed (100 for example) ..........pause on 4 then 5, 6, 7 really fast then 8, 9 10 normal speed again (100 for example). it's very random and happens anywhere in the chain on any fixture.

I am wondering if it is network/node related. Possibly refresh issues or something like that.

 

I am going to try to connect the chain today with direct DMX from the console and see if it repeats but thought I would post this in case someone has other ideas.

Parents
  • question about step effects. want to create an effect for all my pan tilt fixtures

    Step 1 Fixture @ full FP 1

    Step 2 Fixture @ full FP 2

    Step 3 Fixture @ 0 FP 2

    would like to do this in a absolute effect. not sure how to include the intensity with the FP. info so it in a repete state.

  • Assuming you are actually wanting to set the intensities at the same time as the the FPs then you just add in the extra steps for the intensity so

    step 1 fixture full     (set step time to zero even if the Time for the fade was different if you want the intensity move and the FP move to overlap)

    step 2 fixture FP1

    step 3 fixture full

    etc.

    But I suspect you are are actually trying to do something like

    step 1 fixture FP2  time 3

    step 2 fixture out

    step 3 fixture FP1 time 0.1

    step 4 fixture full

    ie the move slowly from FP1 to FP2 and then out while it moves quickly back to the start again.

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  • Assuming you are actually wanting to set the intensities at the same time as the the FPs then you just add in the extra steps for the intensity so

    step 1 fixture full     (set step time to zero even if the Time for the fade was different if you want the intensity move and the FP move to overlap)

    step 2 fixture FP1

    step 3 fixture full

    etc.

    But I suspect you are are actually trying to do something like

    step 1 fixture FP2  time 3

    step 2 fixture out

    step 3 fixture FP1 time 0.1

    step 4 fixture full

    ie the move slowly from FP1 to FP2 and then out while it moves quickly back to the start again.

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