Non Step based effect that alters channels in sets of three. As well as random triggering of the effect.

This is a two part question. My first question is a bit complicated so let me give you the scenario. I have 3 lights side by side (i.e. channels 1, 2, and 3) and I want an effect that will have the middle light go to 100% intensity and then fade and while it is fading have the two side lights wait a half second and then go to 50% intensity and fade with all lights reaching 0% intensity at the same time. This effect is relatively easy to do with a step based effect; however, I want to try to do this using either a linear or absolute type effect. The Reason for this is in my second question

 

I have 5 sets of three lights each. I was wondering if I there was a way to trigger the above effect at random intervals and random sets of lights. This could be in a cue or in another effect.

 

I realize that this is a highly specific and complicated question. If you have any questions please feel free to ask. Any and all help is greatly appreciated. Also let me know if this post violates any rules.

Parents Reply Children
  • OK, here we go.

    Create a step-based effect with the following steps.

    Step

    Channels

    Step time

    in time

    dwell time

    decay time

    on state

    off state

    1

    2

    0.5

    0

    0

    1

    100

    0

    2

    1+3

    0.5

    0

    0

    0.5

    50

    0

    3

    (nothing)

    1

    0

    0

    0

    N/A

    N/A

    4

    5

    0.5

    0

    0

    1

    100

    0

    5

    4+6

    0.5

    0

    0

    0.5

    50

    0

    6

    (nothing)

    1

    0

    0

    0

    N/A

    N/A

     

    {step} 1 thru 3 [copy to] 4 enter

    {step} 4 thru 6 [copy to] 7 enter

    {step} 1 thru 3 [copy to] 10 enter

    {step} 1 thru 3 [copy to] 13 enter

    {step} 1 thru 3 [copy to] 16 enter

    {step} 4 thru 6 [copy to] 19 enter

    You get the idea, just keep doing that type of thing. Then you go back and edit all the step times of the steps without channels to make a "random" effect.

Related