Multicell Parameter count far too high?

I'm patching a new show file with a lot of multicell fixtures. I've come up on my patch limit far too soon. The reason is that multicell fixtures take up far too many parameters. As far as actual addresses patched, I should only be at 2,180 out of 4,096, but my "patched parameter" count is 4,274.

I did some poking around and multicell fixtures are to blame. The biggest offender I've come across is the Clay Paky Sharbar in RGBW Shape mode. It is 54 DMX addresses, but the parameter count is 183. It's murdering my parameter count. (Not to mention the other mystifying issue that cell 6 controls the master intensity). This is not true for the non-MC profile, which is 54 addresses and 54 parameters. The Mac Quantum Wash Extended is 33 addresses. in MC mode, it takes up 36 parameters.

What's going on here?

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  • The Parameter count doesn't cause the console to stop outputting channels. The Patched Address count is the one that is limited by your license. The parameter count includes virtual attributes that are created in the console. This count is included to help show how much processing your console is doing. You shouldn't see any errors or warnings about being over your count unless your Address count is over.
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  • The Parameter count doesn't cause the console to stop outputting channels. The Patched Address count is the one that is limited by your license. The parameter count includes virtual attributes that are created in the console. This count is included to help show how much processing your console is doing. You shouldn't see any errors or warnings about being over your count unless your Address count is over.
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