In patching I am seeing "multicell" fixtures. Hmm! Are these devices with more than one lamp in them or what?
In patching I am seeing "multicell" fixtures. Hmm! Are these devices with more than one lamp in them or what?
Yes.
Most likely multi-LED fixtures that abound in Rock & Roll today like the Robe Spiider.
but also film lights like Spacelights.
In the theatre, you're most likely to encounter multi-cells in LED batons like the Colorforce series from Chroma Q or similar.
Check out ETC's Youtube video on v2.7 for programming details.
Yes.
Most likely multi-LED fixtures that abound in Rock & Roll today like the Robe Spiider.
but also film lights like Spacelights.
In the theatre, you're most likely to encounter multi-cells in LED batons like the Colorforce series from Chroma Q or similar.
Check out ETC's Youtube video on v2.7 for programming details.
I dont think your point above really got answered
A small LED we have uses CH2 Red, CH3 Green, CH4 Blue - all 0 to 100%. But we have CH1 that is split (as best I can describe it) into zones. I.E. CH1 at 0 = Off, 1-127 = 0-100% Intensity, 128-250 = Strobe, 251-255 100% Intensity.
And normally we would give this one channel. But we would put in #'s from the keyboard to control the attribute within CH1. Would CH1 therefore be a "Multicell"? We have a King Kong 1024 in the other theatre which has an attribute section whereby these channel 'zones' are broken out onto individual faders or wheels. Is this what we are looking at here? It's hard to put into words.
This is not multicell. A multicell might be something like 6 seperately controllable RGB lamps on a single moving head mechanism, or one of the circular LED washes that the individual LEDs can be controlled separately. Until multicell support was added in 2.7 you'd have to setup each RGB lamp in a multicell as a separate channel, now they can be thought of simultaneously as both one single channel (so 123 out would turn it off) or as the seperate cells (so 123.2 out would turn off cell two), making it a lot easier to work with.
The thing you have got where a attribute on a DMX address is split into zones is what has been around for a long while. Patch most fixtures and if you select it in the ML control tab you will see this kind of setup, often in the colour bit of an LED lamp you'll see a set of presets (maybe white colour temp for example) or strobe modes etc. And they are setting a dmx address to one of a range of values.
Your fixture is a little unusual in splitting the intensity like that as it means you can control the intensity when in strobe mode, but its perfectly patchable to work like that. (and maybe that's what you mean by we would put in #'s from the keyboard to control the attribute within CH1)
www.etcconnect.com