Magic Sheet color fill by address

Here is my situation. I’m trying to create a magic sheet for a board up that doesn’t really know the console well.

i have some channels that have multiple dimmers and scrollers patched to the same channel.

For example channel 1 has 3 different scrollers (each addressed separately) but only 2 dimmers. Two of the units are twofered due to lack of dimmers.

The ideal scenario I’m trying to achieve is to have the 3 fixtures represented on a magic sheet with color and intensity linked to the fill of the magic sheet symbol so the op can look at the magic sheet to see if the fixture should be on and what color it should be in. In the event one of the three scrollers stops working, I’d like to be able to click that specific scroller and park out the dimmer associated with it instead of parking out the entire channel (all three fixtures in this case)

So basically Id like to have a symbol that the fill color is linked to color of the channel, the fill intensity is linked to the specific dimmer intensity, but when I click on the symbol it posts the dimmer address to the command line instead of the channel. 

Parents
  • This could be done very easily with 2 objects placed on top of each other.  Build your Channel object as you would like it, with the fill linked to color and intensity, and then place another object that has no fill or line on TOP of the Channel object.  Link the 'invisible' object to the correlating address, and when you click on the 'channel' it will post the address to the command line.  Make sense? 

  • This does make sense. This is how I first tried to experiment with this. But lets say i have 2 symbols representing the same channel but different addresses. I want the fill of the symbol to become "clear" when i park the correlating address at 0 while the other symbol remains the same.

    It appears that this only does what I want it to do when i create and address object and select a fill color and link fill to intensity. It doesn't seem to work when I set the fill to link to channel color.

Reply
  • This does make sense. This is how I first tried to experiment with this. But lets say i have 2 symbols representing the same channel but different addresses. I want the fill of the symbol to become "clear" when i park the correlating address at 0 while the other symbol remains the same.

    It appears that this only does what I want it to do when i create and address object and select a fill color and link fill to intensity. It doesn't seem to work when I set the fill to link to channel color.

Children
Related