I am new to posting in the forums so if I should be formatting any of this differently please let me know and I will change it!
I have been experimenting with different workflow concepts in a busking environment and I have encountered some interactions that seem odd to me, specifically surrounding Capture vs Capture Enable while running manual effects and triggering cues.
I'll explain the setup and then describe some examples of behaviour that I am experiencing. I'm busking with a mix of submasters, cue lists, and manual data. The cuelists are new and where most of the problems are stemming from. I've set a few different looks/states on cues so that I can easily bounce between them (in this instance, different chase effects on some ETC Linears mounted on booms as eye-candy behind a band) with a macro to take me to the first cue to reset myself. The cue list is set to Cue Out on Back From 1st and Wrap on Go From Last. Now since I am also working with manual data (grabbing other fixtures, altering colour/positions and running effects) I don't want this to be interrupted by triggering cues. If I hit Go when a cuelist is out, all manual data will fade out, if I hit Go on the last cue (wrapping to the first) the manual data fades out, and if I hit Go To Cue (like my macro to go to the first cue) manual data fades out. If I hit Go or Back within cues, the manual data stays, and it is the same if I hit Back on the first cue, taking the cue list out (manual data stays). I think this is expected behaviour, but only losing manual data on the first cue seems odd to me. So to keep the manual data I started using the Capture feature and while it solved the above issues, it stopped working once I started using effects.
Example Channel State: Channels 11-20 in a Cue List, Channels 1-5 uncontrolled in a Home state, Channels 6-10 manually set with Intensity (50%), Focus (0, 0), and Colour (OW, same as Home) data.
Desk in Capture Enabled mode.
Example 1) Channels 1-10 running a linear intensity chase
- Hitting Go/Back (while Cue List is active): Channels 1-10 remain the same, effect running.
- Hitting Go To Cue: Channels 6-10 remain the same, effect running; channels 1-5 go out.
Example 2) Channels 11-20 running a manual linear intensity chase (cue has intensity at 20% for all), channels 11-15 are manually adjusted to 10%
- Hitting Go/Back or Go To Cue (within same list): Channels 11-20 Effect stops, 11-15 revert to cue state, 16-20 hold 10% Intensity
- Hitting Go/Back or Go To Cue (of a different list): Channels 11-20 remain the same, effect running.
Example 3) Channels 11-20 in a Cue List of different Colour Palettes, manual absolute effect of Colour Palette (Red) over background state running
- Hitting Go/Back or Go To Cue (within same cue list): Effect stops
Example 4) Channels 11-20 in a Cue List of different Colour Palettes, manual absolute effect of Colour Palette (Red) over background state running, Channels 11-15 manually set to another colour palette
- Hitting Go/Back or Go To Cue (within same cue list): Effect stops (but is still "displayed" on tombstone in a captured state; E1 C), Channels 11-15 don't change colour palettes
Now, if I instead have the desk in Capture Disabled mode and specifically select and Capture the manual data as in the above examples, it ignores basically everything above. Whatever state the light is in, it remains so. Including effect data.This is my desired outcome, where I don't have to be worried about a manual effect I have running stopping because I triggered a cue, but I also don't want to be constantly bringing up manual data then re-selecting it to Capture it, then reversing the Capture when I want to release that data.
I have a couple other examples that I can't recall specifics of right now, but when I'm back on the desk tomorrow I'll try and update this with them. There's one in particular involving a Priority 10 Assert "button" cue (set to Cue Out) and having lamps fade down from their state in the cue to 0, then snapping back on to their captured value. I think the value on the tombstones remained constant, but the output changed on stage.
So, to summarize the above issues:
- Capture Enable mode operates differently than specifically selecting fixtures and hitting Capture.
- Effects aren't captured in Capture Enable mode if they are running over a "home" background state (no other manual data for that parameter assigned)
If there are other ways to achieve a functional blend of using both cue lists and manual data successfully I am completely open to hearing them. One of the reasons I am trying out Cue Lists for say, colour info, is that if I have a sub master with an OW Strobe function on it and I hit it while my lamps are manually set to a colour, when I release the strobe the lamps stay white as it "forgets" the previous state they were in. But doing this creates issues if I want to run colour effects and change cues to switch the background colour up as the effect stops as soon as I do. I feel like I'm caught between a rock and a hard place with instances like this to get an optimal busking setup working.