Patching Pixel Products across two DMX Universes

Hello All, 

For an upcoming project I would like to patch roughly 200-300 RGB LED Pixels sequentially in Eos. The driver can handle this without issue since you simply specify the start Universe of the Pixel Output port and the number of Pixels, and it will map over the joins in the DMX universes as one continuous series of addresses. 

However, when I patch these channels in Eos with a start address of 1/1, it automatically patches 170 as 1/508, and 171 as 2/1, leaving addresses 1/511 and 1/512 unpatched. I can't see a way of having the RGB patched to address 1/511, with the Red and Green Parameter on Universe 1, and the Blue Parameter on Universe 2. 

The User below seems to have a similar query

https://community.etcconnect.com/control_consoles/eos-family-consoles/f/eos-family/19050/range-patch-spans-universes-in-2-3-3

Am I missing something obvious ?

Many thanks

James

Related