While experimenting with 1.4.5 at home (using 1.4.2 in the theater), I've yet to find an answer to this question..If I hit this particular GO button, will my moving light corkscrew to a new focus live onstage? The annoying thing is..the console knows that answer already, but won't tell you about it or prevent it. If you have to alter the show sequence at the last moment, this can really be a problem.
What we need a is Black While Moving function (BWM) from a console that doesn't yet have true Move In Black (MIB). That is, someway to force fade the mover in anticipation of moving to a new mark for the pending cue.
In pursuit of a solution I came across the following limitations as of 1.4.5
1. Changing sequence by linking to or loading a different cue in the same list results in a GOTO CUE (stateful) style of fade, with no regard to what's moving/tracking in the target cue (this is an option in the hog). This is bad for my workaround because my anticipation (setup) cue wants to only fade the lights that need to mark for the main cue, allowing automark to do its work. The setup cue cannot rely on the stage levels being controlled by the previous cue in the list or whether the current list has control at all..therefore the values stored (green zeros,white zero,or tracked out, in this case) which are relative to the previous cue in the list may not produce the desired effect.
2. In some version 1.4.x the white (autoblock) channels no longer have effect on playback levels (they don't assert). This is ok because I can apply the assert flag to the intensity parameter on the mover. The problem is you can't apply the assert flag to moving (green zeros). Why would I want to? Because you can change a green value to a white value without knowing simply by editing some previous cue, and now you need the assert flag that you wanted to put on earlier.
So, at this point I am getting the desired effect if I have a look onstage in a second cuelist (let's say a generic MC cue). I hit go on my main cuelist and only the green/asserted channels fade out, automark fires, I hit go again on my next cue (Note: I have the assert flag set (A) and all channels are controlled in this list), and perfection results. Well, almost. I realize at this writing that the global A flag may cause fly-ways and color changing on fade outs. I could just assert the intensity value, but the better idea is to avoid non-conventionals in my MC cue.
So what if I accidentally went to my setup cue too early (nervousness, bouncy go button), and now I have my MC cue in control and I need to refire my setup cue. If I reload the setup cue and hit go (see problem #1), bye-bye MC cue. I try ASSERT CUE <setup cue #>, same result as GOTO. How about setting the tracking channel info I don't need to NULL. Using ASSERT CUE <setup cue#> this time has the desired effect of fading the movers I need in the main cue and nothing else.
Bullet proof solution? Well how about those operators that loath...fear...don't get.. second cue lists. If I link to the setup cue (complete with null values) to alter the playback order, what happens then? This brings up problem #....
3. The quirky interpretation of null values by the console. If you have nulls in your cues the console behaves as follows:
-Go in sequence...null treated as tracking. Okay, so far.
-GOTO CUE <cue with nulls>...null treated as OUT , not like GO in sequence (huh?)
-Link to <cue with nulls>...same as GOTO <cue with nulls> I was hoping to use null as a workaround for stateful jumps. I mean null means DO NOTHING right?
-ASSERT CUE <cue with nulls>...null channel left alone. This is what I (or anybody) would expect to happen.
Why don't I just go to black between acts to cover the ugliness? Well, we only do live (fund raiser) recitals one or two days a year, with little rehearsal, on a thrust stage no less. Having a B-lister fall off the deck while blacked out does me no good.
Another option is to move the conventionals to the setup cue to cover waiting for the movers to mark. This means all act changes happen in two separate cues, and no sneaking the movers out early.
I could create inhibits for all the problems fixtures..I'm sure there are many suggestions for manual solutions. I think that we sometimes forget that there is a powerful computing system underneath the keyboard that should be able to handle these situations that have be around since the first scrollers were made.
[edited by: 33boardop at 1:12 AM (GMT -6) on Fri, Jun 19 2009]