Custom patches - is RGB info possible over 1 or 2 dmx addresses?

So the Great Christmas Tree Project has started - my brother and I are attempting a fully pixel-mapped LED tree this year to run animations over, using a nomad, a gadget, some rgb string lights, and an arduino.

Our first big issue is space - the gadget only has two universe outputs, which get filled pretty quickly with rgb units, all acting as independent pixels. 340 pixels really isn't that many!

We've been wondering if there were a way to get the software to treat the virtual parameters of hue and saturation as real outputs, allowing the LEDs to run off two addresses each. Or even more extreme - to simply send an 8-bit colour signal down one address to be interpreted by the arduino. 

Any help welcome!

xx

Parents
  • You could take a different route, though not as much mapping via the console if that's the exercise you are trying to accomplish.

    Build some prebuilt animations, and store them on the Arduino (or another networked device). Then playback animations similar to how virtual layers do in the pixel map servers.

    Pick your animation with a DMX channel, dimming channel, playback speed channel, etc.  (could have a really fun setup with only a few channels of operation.)

    Here is a related video you might find interesting with or without this technique:

    https://www.youtube.com/watch?v=TvlpIojusBE

Reply
  • You could take a different route, though not as much mapping via the console if that's the exercise you are trying to accomplish.

    Build some prebuilt animations, and store them on the Arduino (or another networked device). Then playback animations similar to how virtual layers do in the pixel map servers.

    Pick your animation with a DMX channel, dimming channel, playback speed channel, etc.  (could have a really fun setup with only a few channels of operation.)

    Here is a related video you might find interesting with or without this technique:

    https://www.youtube.com/watch?v=TvlpIojusBE

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