V3.1.3 Undo creates disparity between console data and output data

Potential bug or hardware issue, but just wondering if
anyone else has seen this. Running latest V3.1.3.
Software occasionally hangs for uncomfortable period
of time (especially when exiting to shell). Most
problematic is occasionally when using undo key some
values in the desk temporarily cease to match the real
output of the desk. For example, I manually shift
pan/tilt data on a fixture, update a preset then hit undo.
The desk returns to displaying the correct manual data
on the screen, put the real world output shifts the fixture
back to its original preset position before the change
was made. On one occasion last week, after editing a
big scene with lots of updated reference data, I recorded
a new preset, but then changed my mind and hit undo.
The above behaviour occurred, but then after a short
time (maybe 20 sec) the dmx output changed to
normal. Suspect maybe something is amiss with my
console (ion XE), and before anyone says it yes I’ll be
contacting ETC support. Just curious if anyone else has
seen similar behaviour…

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