Several of you have emailed me asking what the intent of the double hit sneak function is in 1.7.
In general terms, programmers try to avoid storing dark moves in their cues --- or lights moving when they have no purpose. So, the scenario this is addressing is this:
The designer calls for a light at a level, moves its NPs, then asks you to kill it. At that point, if you sneak the whole device, the light may come back on. So, [Sneak] [Sneak] is a way to assure the light stays inactive, while removing unnecessary moves for the NPs prior to the store/update.
It is the same instruction as:
[-] [Intensity] [Sneak] [Enter] or
[Focus] [Color] [Beam] [Sneak] [Enter]
Hope that helps.
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