Updated Martin 518 profile not working properly

After installing the new fixture library v5.0.0.9.0.45, and changing our fixtures to use the new profile for the Martin RoboScan 518 M3, the Gobo Select encoder no longer properly controls the gobo functions of the fixture.

With the old profile provided to us by ETC support, the Gobo Select encoder worked as follows: Open -> Gobo1 CCW -> Gobo1 Static -> Gobo 1 CW -> Gobo 2 CCW -> Gobo 2 Static .. and so forth.

With the updated profile, the first move of the encoder brings the final gobo frame, and is static. Using the encoders, it possible to access the other gobos (but not motion) by turning the encoder back (CCW) after the fixture is in the final frame.

Within the update profile, the 2 changes from the gobo-functional profile were

1) Gobo Select now has only 6 ranges, rather than 16 (as seen in the Martin RoboScan 518 manual)

2) There are gobo wheel mode attributes that were not previously present.

Anyway, I hope that's enough information for you to work with.  Let me know if there is an obvious fix for this at my end of things. In the meantime, we can make due with the profile that we previously used. On the bright side, the color picker works very nicely with the new profile.

Thanks,

 

PS  We found the method of getting to the rotation for gobos just after posting this. Holding down the encoder and pressing mode.  But it seems to me that this is tons more difficult than just having the one encoder scroll through the various gobos and rotations as this is what we have been doing since Express.

Was there a reason to make the profile more complicated?



[edited by: ckaiserca at 3:38 PM (GMT -6) on Fri, Oct 16 2009] Adding information
Parents
  • ckaiserca said:

    PS  We found the method of getting to the rotation for gobos just after posting this. Holding down the encoder and pressing mode.  But it seems to me that this is tons more difficult than just having the one encoder scroll through the various gobos and rotations as this is what we have been doing since Express.

    Was there a reason to make the profile more complicated?

    One of the goals of our fixture library is to standardize the interface to fixtures. The fixture library is re-mapping the DMX ranges on the gobo parameter to expose a more consistent interface. The console is attempting to make this single DMX channel look like two parameters: a mode selection and a gobo selection. This allows a show to contain data that manipulates one parameter without affecting the other. Users can write palettes that select each specific gobo without effecting the rotation, and other palettes that change from static to CW to CCW rotation without affecting the gobo selected. This also allows users to re-patch one fixture type in place of another. If the exposed parameters are the same between the fixtures, then there should be little modification to the show required in the re-patch.

    The further a fixture's design is from the "standard" fixture the weirder it may respond to console control. For fixtures where this model breaks and we will create an exception (e.g. the CXI is never going to look like any other CMY fixture)

    I hope this background help you understand what we are trying to accomplish.

    Ray

Reply
  • ckaiserca said:

    PS  We found the method of getting to the rotation for gobos just after posting this. Holding down the encoder and pressing mode.  But it seems to me that this is tons more difficult than just having the one encoder scroll through the various gobos and rotations as this is what we have been doing since Express.

    Was there a reason to make the profile more complicated?

    One of the goals of our fixture library is to standardize the interface to fixtures. The fixture library is re-mapping the DMX ranges on the gobo parameter to expose a more consistent interface. The console is attempting to make this single DMX channel look like two parameters: a mode selection and a gobo selection. This allows a show to contain data that manipulates one parameter without affecting the other. Users can write palettes that select each specific gobo without effecting the rotation, and other palettes that change from static to CW to CCW rotation without affecting the gobo selected. This also allows users to re-patch one fixture type in place of another. If the exposed parameters are the same between the fixtures, then there should be little modification to the show required in the re-patch.

    The further a fixture's design is from the "standard" fixture the weirder it may respond to console control. For fixtures where this model breaks and we will create an exception (e.g. the CXI is never going to look like any other CMY fixture)

    I hope this background help you understand what we are trying to accomplish.

    Ray

Children
Related