Hi,
I am trying to get my head around a challenge I don't know how to solve:
Lets say I have a row of 20 lights; they are all @ 0.
Now I want to create a "wave"-like intensity movement to make them fade up quickly to about 30% -one after another- and then fade down to 0% at 5seconds (so uptime is about 1s, downtime 5s). They should do that just once.
Ok, so far not difficult. I could do that using an absolute effect or a linear effect (both with 1 cycle & cascade entry/exit).
However, now I want to add the same (copied) effect with a higher intensity setting (up 70% / down 20%) while the first one has not completed yet. Eventually, it should look like there are intensity-waves moving across those lights indepentdently from each-other. Every movement should just fire once.
Is there a smart way to do this on Eos ?
What I have tried so far:
- Both, linear and absolute effects, will kill each-other once I start them while the other one hasn't completed yet. I tried different settings with entry/exit styles as well as different trail-settings. Cycle was set to 1.
- I recorded two cues using my favourite function - Fan on delay ;-)
(1st cue sets intensity to 30% with a delay of 0 thru 5; 2nd cue sets Int to 0%, same delay)
I need to run cue 2 before 1 has completed so the lights won't be "on" all at the same time. If I do this, Eos will stop fading in the lights that "are still supposed to come up" from cue 1 and directly takes them down according to cue 2 timing. What I would honestly have expected is that Eos would keep fading lights to where ever they should go until the new "delayed" value comes up...
Any smart ideas ? I am working on a project and we have a scene coming up in which basically all the lights will keep doing exactly this (with different parameters....) and I would LOVE to not record 200 cues manually... ;-)
Thanks for help in advance...Matze