Ion Interrupt a Cue Down time

I am having trouble with a couple of cues for the finale of our show.  We have the first cue (LX_Q_100) where the LX state is coming down over 120 seconds. The next cue (LX_Q_101) gets called about 1minute and 10 seconds into the cue which has times of 4 seconds both ways with a follow of 5 seconds and the finale cue (LX_Q_102) has times of 0 (snap blackout).  The problem is that there are a number of lights still fading out from LX Q 100 and don't snap out with LX Q 102?  I would really appreciate any help.

Thank you

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  • You need to Assert Cue 102 - [Cue] [102] [Assert] [Enter].

    Essentially this will force all channels to go to the levels defined in your blackout cue, in the time specified by that cue, even if a previous cue still has them under control and is fading them out slowly.

    That's not a very good explanation of what Assert actually is however. The manual is quite good at this bit!

    Edit: It may also be wise to Intensity Block your blackout cue. [Cue] [102] [Intensity] [Block] [Enter]. I believe you can get "Intensity" on the command line by hitting the "Custom" button on the top right of the console?..



    [edited by: JMcGarrigle at 6:36 AM (GMT -6) on Sun, Feb 7 2010]
  • On Ion, there is also an intensity encoder on the "Focus" page.  This is done just to make it easier to access the Intensity button found on the CIA category controls.  

    The essential thing here is:

    Block is an editing only function.  It takes tracked data and treats it like a move instruction for the purposes of show file edits.

    Assert is a playback function.  It takes tracked data and treats it like a move instruction for the purposes of "go." 

    On a Go, lights that do not have a new move instruction, but are still in motion from a previous instruction, will continue fading in their original time.  Assert is a way to force a new move command.

    :-)

    a

Reply
  • On Ion, there is also an intensity encoder on the "Focus" page.  This is done just to make it easier to access the Intensity button found on the CIA category controls.  

    The essential thing here is:

    Block is an editing only function.  It takes tracked data and treats it like a move instruction for the purposes of show file edits.

    Assert is a playback function.  It takes tracked data and treats it like a move instruction for the purposes of "go." 

    On a Go, lights that do not have a new move instruction, but are still in motion from a previous instruction, will continue fading in their original time.  Assert is a way to force a new move command.

    :-)

    a

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