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Eos v3.2.0 has released!

Howdy all - 

Eos v3.2 has released, and is available for download from the ETC website!

You can find software and documentation at www.etcconnect.com/Eos-Software, and the release video can be found on YouTube at https://www.youtube.com/watch?v=CfhCUpyIDhI

Happy Programming!

~n~

v3.2.0 Key Enhancements

Setup > Device improvements:

  • Some items from other areas of Setup have been moved into Device Settings, to encapsulate all settings that affect an Eos device.

  • Device Profiles have been introduced:

    • When a save is executed, all online devices will have their Device Settings saved into a Device Profile in the show file. These profiles can be accessed via Setup > Device > Device Profiles for copying or transferring settings between devices.

    • When a show file is loaded, items in Setup > Device are not automatically loaded. A user must manually change settings, or retrieve them manually via Device Profiles.

    • In Eos v3.2, Device Profiles can only be created from a save operation, and can be deleted from the show file. Fuller management of Device Profiles is coming in future development.

  • Network interface settings have been moved from the shell into Setup > Device > Network. These changes can still be made in the shell before entering Eos for pre-launch configuration.

  • Many settings no longer require a restart. For those that still require a restart (such as IP address or device name changes), warnings are given before the setting is changed.

Output Protocols improvements:

  • sACN and Art-Net output protocol configurations have been moved from the Shell into Patch > Protocols. These settings are now stored in the show file, and are automatically loaded upon opening a show file.

  • sACN and Art-Net support multicast, broadcast, and unicast output, individually or simultaneously, on a per-universe basis.

  • sACN supports per-universe priority overrides.

  • sACN supports disabling the per-address priority packet from being sent (commonly referred to as the DD Packet) on a global or per-universe basis.

  • All settings in Patch > Protocols can be adjusted via the command line, and hence learned into a macro.

Color Control Improvements:
  • Color Configuration has been added to Patch > Fixtures for additive luminaires. Color Configuration allows the user to define the field-measured properties of a luminaire into the fixture profile, allowing for more accurate control by Eos’ color mixing tools. Color Configurations are stored in the fixture profile, in the show file. A guide to field measurement is available for download.

  • Fixtures with factory-provided Color Configurations are indicated in the Fixtures list with a small CIE XY icon.

  • Eos will dynamically make gamuts out of the additive color parameters defined for a fixture profile. This will allow for any emitter combination to be used with the color tools, including white light chips. This also means two-color systems, like a warm-white & cool-white fixture will work. Parameters named “UV” are automatically excluded from gamuts, but can be added in the Color Configuration setup of a fixture profile if the user deems it to be safe to be included.

  • CIE XY control has been integrated into Eos’ color tools, and via the command line. This includes support for CIE XY native fixtures, as well as virtual control on the command line via the parameter tiles and the CIE ‘X’ and ‘Y’ bars in the color picker.

  • On the CIE color pickers, the Kodak ProPhoto space is now a toggleable layer.

Augment3d improvements:

  • Augment3d accepts direct MVR imports from Vectorworks for fixture and model data (requires Vectorworks 2023 SP3 or higher). No plug-in will be created for Vectorworks 2023 - use MVR export to obtain an importable file. MVR from WYSIWYG R46 and later can also be imported.

  • glTF imports are accepted from Capture 2022.0.29 and later.

  • Augment3d has added Zones, which are volumes that can be added to the model space, and interact with fixtures whose beam intersects the Zone. Behaviors include Keep Dark, Make Bright, Make Palette/Preset, and Macro Trigger. Zones can have channel filters, state filters, and timing attached to them. Zones can be nested under Scenic Element Movable (SEM) channels to be hidden/visible, and to move.

  • Zones use a new temporary data type, called Override Data, which sits above manual data and below park data, and is non-recordable.

  • Focus Palettes have a new "Track SEM" column. When a Scenic Element Movable (SEM) channel is patched, a Focus Palette can be associated with that SEM channel number. Any moving fixture that is put into that Focus Palette will find and begin tracking the SEM in the Augment3d model space until it is no longer in that Focus Palette. Any data stored in the XYZ parameters of a Focus Palette that is associated with an SEM will be used as an offset to the central SEM node.

  • Augment3d materials can have individual overrides applied to sub-objects from the inspector window.

  • Objects in Augment3d can now have their pivot point redefined from the inspector window.

  • Asset imports come through a unified popup, whether Augment3d is being run in- console or on a tethered machine.

  • Tethered devices now respect the connected Eos’ extinguish mode.

Additional Features & Fixes:

  • A search has been added to the Macro Editor. [Shift] & [About] will open the search, typing and up/down arrows assist in search, and enter will place the command into the editor and select the search text to begin a new search.

  • Custom Encoder Map logic for maps with multiple fixtures assigned now uses “OR” logic, instead of the previously required “AND” logic, when applying maps to a channel selection.

  • A template show file can be defined in the Shell > Settings > General. Once defined, a user can start a new, unsaved show file by going to Browser > File > New From Template.

  • Update Intensity Cue Only is a modifier in the Update dialog, and can be toggled on in Setup > User > Record Defaults.

  • Preheat Preset is defined in Setup > System > System, and is set for each channel in Patch > Attributes > Preset.

  • WiFi Remote settings are no longer in the Shell, and only exist within Setup > System > Mobile Apps, and their connection is enabled by default.

  • Eos Software and Library downloads which are "double-zipped" can be installed without removing the first zip.

  • Importing .svgz files is supported.

  • Record Effects In Presets is a toggleable option in Setup > User > Record Defaults.

  • Effects received many bug fixes, including:

    • In Blind, Preset Copy To and Recall From include Effects

    • Offset works on Steps and Actions, and allows variables to be applied in ranges across multiple steps.

    • In Blind, Copy To includes Stop Effect commands.

    • [RecordOnly Preset] and [Update Preset] add or remove manual effects, even if [Plus Effects] isn’t specified.

    • [Chan 1 Effect At QOnly] in Blind is an acceptable syntax.

    • Font colors for effects have been cleaned up to be more accurate to an effect’s state.

    • Marking a channel that only has an effect on intensity no longer makes the channel active.

    • Moving a cue with an effect no longer creates a move instruction for that effect.

    • Inhibitive subs are no longer affecting absolute effects with background values twice.

  • Cue Alert timing allows a user to input or learn timing between manual [Go] presses. Once defined, the Cue Alert time will count down the time associated with the pending cue, so an operator gets a sense of when the next [Go] is expected. Upon reaching 0 seconds, the Cue Alert stays at 0, there is no automatic action taken from a Cue Alert completing. There is a Cue Alert column in the PSD (hidden by default), and timing can be input using [Cue X] {Alert Time}, or learned using [Learn] {Learn Alert Time}.

  • Apex Scroll Faders are independently pageable by pressing and holding a [Page +/-] key and moving any scroll fader.

  • Sneak commands accept [Delay] in their execution.

  • The user manual (Tab 100) has received some improvements:

    • The Ion Classic and Element Classic User Manuals have been integrated into the Eos Family User Manual, which now covers all consoles compatible with Eos v3.2.

    • Additional features, including a popup keyboard, back/forward buttons and a breadcrumb title, keypad navigation, and search that scans all text - not just titles.

  • Deleting a cue with an attached Scene will move that Scene to the subsequent cue.

  • Zoom tools were added to the Pixel Map Editor (Tab 9) and Pixel Map Preview (Tab 10) in the config gear.

  • OSC commands exist for controlling channels via Override Data.

  • Hue & Saturation encoders have returned when using CMY fixtures.

  • Filters have more prominent graphics on the CIA Parameter tiles when active, and while editing.

  • There is simplified software versioning in the shell, with a popup for more details.

  • There have been various CSV export improvements.

  • There is a Flexi option in Staging Mode to show only channels affected by Staging levels, called {Stage}.

  • The device clock can be changed by clicking or touching the clock in the top bar of any monitor. Time is still managed by the OS on Nomad installations.

  • ~700 bug fixes, performance enhancements, and optimizations.




[locked by: Matt Pumplin at 5:04 PM (GMT -5) on Mon, May 8 2023]
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