Moving lights with XY positioning, possible on the Ion?

Hi,

I'm considering purchasing the Ion, as it looks like a really great board in its price range.

I know that on some desks (grandMA springs to mind) you can position your movers with XY positioning on the ground once you have calibrated the lights in a few key positions.

Is this possible on the Ion?

Regards,

thomasfedb

Parents Reply
  • Well, yes. Z would be a bonus, I would be quite happy being able to locate the light on a flat surface (eg. the floor).

    Sad that this isn't possible, I like to mark out the stage with markers on the front with the X values, then it's a snap to get the lights exactly where the director whats them.

    Sure, it's easy enough to program positions, but when you have a quick show, with not much pre-plot time, this is a lifesaver.

    Still interested in the ION though.

Children
  • Hi Thomas,

    This is not the answer you may be looking for but what you could try is using the Moving Light Virtual Control?

    If i understand you correctly, By using the Pan & Tilt grid to give you at least and area you are moving it to. It would mean making sure your Pan & Tilt correspond to the movement on the grid but if your short on plotting time, it's a start?

    5722.EOS 1.tiff



    [edited by: jonyrainsforth at 11:24 AM (GMT -6) on Sun, Jun 6 2010]
  • Sorry,

     

    As I said, I could be completely misunderstanding your question.

    With EOS/ION and Element, their is what is called ML Controls which is a visual way of controlling Moving Lights and Multi-Parameter fixtures.

    Part of this, it has a grid which is linked with pan and tilt, if you look at the picture (linked on my last post) this is what it looks like and you can click on a area and hopefully your fixtures with move to where clicked. This is all very approximate, but as I said, it could be a start?

     

    J



    [edited by: jonyrainsforth at 4:11 AM (GMT -6) on Mon, Jun 7 2010]
  • J, I'm pretty sure that you have misunderstood the question.

    X/Y(Z) positioning as on the Hog II and GrandMA uses a few manually-recorded reference points to generate a scaling transform that approximates the inverse-kinematics of your moving lights onto a plane.
    It's generally quite poor for moving heads (only handling a small range of pan/tilt values), and pretty good for moving mirrors.
    - Moving heads have very complex kinematics and at least two solutions for the majority of positions, while moving mirrors only have one solution and are much simpler.

    At the moment, the Eos family does not support X/Y positioning of moving lights.

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